Difference between revisions of "Groan (cantrip)"
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[[File:Groan (cantrip).jpg|right|420px|thumb|]] | [[File:Groan (cantrip).jpg|right|420px|thumb|]] | ||
+ | '''Groan''' produces various sounds that may be interpreted as a creature in pain. This gives the sense of a general groan, a person dying or a wounded figure that can't be seen. | ||
+ | |||
{{Spelltable | {{Spelltable | ||
| name = Groan | | name = Groan | ||
| range = 20 ft. | | range = 20 ft. | ||
− | | duration = 1 round | + | | duration = 1 [[Combat Round|round]] |
| area of effect = animals within a 30 ft. circle; or<br>up to 1 creature | | area of effect = animals within a 30 ft. circle; or<br>up to 1 creature | ||
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
Line 10: | Line 12: | ||
}} | }} | ||
− | + | While the cantrip cannot provide audible speech, an option allows a vague, incomprensibly sounding name being called out, over and over. | |
+ | This specific effect needn't be employed by the caster. The unpleasant sound of the groan can also entice [[Animal|animals]] of 1 to 2 [[Intelligence (ability stat)|intelligence]] to move 10 ft., or two [[Combat Hex|combat hexes]], from the point where the sound emanates after the cantrip is [[Spellcasting|discharged]]. | ||
− | |||
+ | See [[Haunting Sound Cantrips]] | ||
− | + | [[Category: Don't Review until 2023]] |
Revision as of 20:55, 11 May 2022
Groan produces various sounds that may be interpreted as a creature in pain. This gives the sense of a general groan, a person dying or a wounded figure that can't be seen.
Range | 20 ft. |
Duration | 1 round |
Area of Effect | animals within a 30 ft. circle; or up to 1 creature |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
While the cantrip cannot provide audible speech, an option allows a vague, incomprensibly sounding name being called out, over and over. This specific effect needn't be employed by the caster. The unpleasant sound of the groan can also entice animals of 1 to 2 intelligence to move 10 ft., or two combat hexes, from the point where the sound emanates after the cantrip is discharged.