Difference between revisions of "Shatter (spell)"
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== Grenade-like Effects == | == Grenade-like Effects == | ||
+ | When an object shatters, the effects are similar to those of a [[Grenade-like Missiles|grenade]]. Those within a [[Combat Hex|combat hex]], or 5 ft. of the explosion, suffer 1-4 [[Hit Points|hit points]] of [[Damage (hit points)|damage]]. If the object shatters while in the hands or upon the person of a creature, the damage sustained is 2-8. The overall affected area is a 25 wide diameter circle. | ||
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+ | Prepared [[Food|food]] within the circle is ruined, as random shards within cause 2-5 damage if the food is eaten. Humans and demi-humans who walk in bare feet into the circle will suffer 1 damage per round. Most humanoids have tougher skin and won't be thus affected. | ||
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+ | == Magic == |
Revision as of 22:02, 22 April 2022
Shatter causes a vibration powerful enough to burst both ordinary and magical objects apart. The destruction is effective enough to prevent the restoration of such items using cantrips or the mending spell. Only one object can be affected, with a limit of 50 lb. per experience level.
Range | 60 ft. |
Duration | permanent |
Area of Effect | 1 object; 50 lb. per level |
Casting Time | 1 round |
Saving Throw | none; see text |
Level | mage (2nd) |
If a large composite object, like a wagon, is too large to be affected by the spell, the caster can nevertheless damage some part, such as a wheel or axle. The spell could be used to shatter a board in the side of a ship's hull or a support beam in a building, as these are likewise singular objects connected to a constructed whole.
Only hard objects may be shattered, however, made of materials such as wood, ceramic, brick, glass, metal, mineral and the like. Soft objects made of clay, leather, cloth and vegetable material are immune.
Grenade-like Effects
When an object shatters, the effects are similar to those of a grenade. Those within a combat hex, or 5 ft. of the explosion, suffer 1-4 hit points of damage. If the object shatters while in the hands or upon the person of a creature, the damage sustained is 2-8. The overall affected area is a 25 wide diameter circle.
Prepared food within the circle is ruined, as random shards within cause 2-5 damage if the food is eaten. Humans and demi-humans who walk in bare feet into the circle will suffer 1 damage per round. Most humanoids have tougher skin and won't be thus affected.