Difference between revisions of "Aid (spell)"
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− | [[File:Aid.PNG| | + | [[File:Aid.PNG|right|525px|thumb]] |
{{Spelltable | {{Spelltable | ||
| name = Aid | | name = Aid | ||
| range = touch | | range = touch | ||
− | | duration = 2 +2 rounds per level; see | + | | duration = 2 +2 [[Combat Round|rounds]] per [[Experience Level|level]];<br>see text |
| area of effect = 1 creature | | area of effect = 1 creature | ||
| casting time = 1 round | | casting time = 1 round |
Revision as of 23:08, 9 January 2022
Range | touch |
Duration | 2 +2 rounds per level; see text |
Area of Effect | 1 creature |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd) |
Increases the total hit points of the recipient by 10-20 (2d6+8), potentially improving the recipient's total beyond the natural maximum. For example, Albert has a natural maximum of 14 hp; at present, Albert has 9 hp. Once the spell is cast, Albert's hp are increased by 17 points, to a total of 26, of which 5 are counted as healing. Albert's natural maximum remains unchanged; those added points that restored him to full are permanent. The hit points above his normal number, however, will only last for 2 rounds, +2 rounds per level of the caster.
For the spell duration, the recipient also receives a +1 to hit bonus.
Unlike cure light wounds, cure serious wounds or cure critical wounds, the aid spell cannot be shared among multiple recipients.