Difference between revisions of "Drip (cantrip)"
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[[File:Drip (cantrip).jpg|right|525px|thumb]] | [[File:Drip (cantrip).jpg|right|525px|thumb]] | ||
− | '''Drip''' produces a sound like water falling onto a hard surface or a liquid | + | '''Drip''' produces a sound like water falling onto a hard surface or a liquid, as desired by the caster. The effect can be maintained for as long as the caster concentrates. |
{{Spelltable | {{Spelltable | ||
Line 12: | Line 12: | ||
}} | }} | ||
− | [[Subterranean (range)|Underground]] or in [[Urban (range)|urban]] environments, the sound is especially aggravating, so that it's 90% probable that an [[Intelligence (ability stat)|intelligent]] listener within the | + | [[Subterranean (range)|Underground]], or in [[Urban (range)|urban]] environments, the sound is especially aggravating, so that it's 90% probable that an [[Intelligence (ability stat)|intelligent]] listener within the area of effect will feel compelled to investigate. |
− | As this creature | + | As this creature looks around, attempting to identify the sound's origin, they'll be sufficiently distracted to allow an ambusher a +1 chance of [[Surprise (combat)|surprise]]. |
See [[Haunting Sound Cantrips]] | See [[Haunting Sound Cantrips]] | ||
− | [[Category: Cantrips]][[Category: Don't Review until | + | [[Category: Cantrips]][[Category: Don't Review until 2024]] |
Revision as of 17:41, 3 January 2022
Drip produces a sound like water falling onto a hard surface or a liquid, as desired by the caster. The effect can be maintained for as long as the caster concentrates.
Range | 10 ft. |
Duration | until stopped |
Area of Effect | 60 ft.; hearing range |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
Underground, or in urban environments, the sound is especially aggravating, so that it's 90% probable that an intelligent listener within the area of effect will feel compelled to investigate.
As this creature looks around, attempting to identify the sound's origin, they'll be sufficiently distracted to allow an ambusher a +1 chance of surprise.