Difference between revisions of "Gaze Reflection (spell)"

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[[File:Gaze Reflection (spell).jpg|right|525px|thumb]]
 
'''Gaze reflection''' offers protection against creatures whose attack includes a [[Paralysation|paralysing]] or [[Petrification|petrifying]] look, such as [[Medusa|medusae]], [[Basilisk|basilisks]] or [[Catoblepas|catoblepas]].  Eye contact with these creatures normally requires a saving throw; but the gaze protection spell can be cast quickly enough that it protects the caster automatically — so long as the caster isn't surprised.
 
'''Gaze reflection''' offers protection against creatures whose attack includes a [[Paralysation|paralysing]] or [[Petrification|petrifying]] look, such as [[Medusa|medusae]], [[Basilisk|basilisks]] or [[Catoblepas|catoblepas]].  Eye contact with these creatures normally requires a saving throw; but the gaze protection spell can be cast quickly enough that it protects the caster automatically — so long as the caster isn't surprised.
  

Revision as of 18:25, 27 December 2021

Gaze Reflection (spell).jpg

Gaze reflection offers protection against creatures whose attack includes a paralysing or petrifying look, such as medusae, basilisks or catoblepas. Eye contact with these creatures normally requires a saving throw; but the gaze protection spell can be cast quickly enough that it protects the caster automatically — so long as the caster isn't surprised.

Gaze Reflection
Range self
Duration 10 rounds per level
Area of Effect 1 creature per level
per round
Casting Time 1 action point
Saving Throw none
Level illusionist (1st)

The spell does not "reflect" the spell into the eyes of the gazing creature, or cause harm in any way; it merely reflects the effects of the gaze away from the individual, so the caster can engage in combat without fear. Once protected, the caster can bestow this protection on others, though it takes a full round of concentration to infuse the dweomer into a recipient. Up to one creature besides the caster can protected.

The spell provides equal protection against spells designed to charm or attack the character's vision, such as colour spray, prismatic spray or hypnotic pattern. It enables the character to "see" when immersed in magical darkness.