Difference between revisions of "Shillelagh (spell)"
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− | Initially, the shillelagh gains a +1 [[Roll to Hit|to hit]], without | + | Initially, the shillelagh gains a +1 [[Roll to Hit|to hit]], without a bonus to [[Damage (hit points)|damage]]. However, though the wooden club that's transformed formerly caused 1-6 damage, once it becomes a "shillelagh," it causes 2-8. This [[Weapons List|weapon]] continues to be light enough to use one-handedly. |
For every '''four levels''' the caster attains above 1st (i.e., at 5th, 9th, 13th and so on), the shillelagh gains an additional +1 to hit. Thus, at 13th level, the shillelagh would [[Attacking in Combat|attack]] with a +4 to hit. | For every '''four levels''' the caster attains above 1st (i.e., at 5th, 9th, 13th and so on), the shillelagh gains an additional +1 to hit. Thus, at 13th level, the shillelagh would [[Attacking in Combat|attack]] with a +4 to hit. |
Latest revision as of 21:06, 26 September 2021
Shillelagh enchants a wooden club so that for the duration of the spell, it becomes a magical weapon. As the druid casting the spell gains experience levels, the shillelagh has the potential to be an instrument of great power.
Range | touch |
Duration | 1 hit per level |
Area of Effect | one club |
Casting Time | 1 round |
Saving Throw | none |
Level | druid (1st) |
Initially, the shillelagh gains a +1 to hit, without a bonus to damage. However, though the wooden club that's transformed formerly caused 1-6 damage, once it becomes a "shillelagh," it causes 2-8. This weapon continues to be light enough to use one-handedly.
For every four levels the caster attains above 1st (i.e., at 5th, 9th, 13th and so on), the shillelagh gains an additional +1 to hit. Thus, at 13th level, the shillelagh would attack with a +4 to hit.
For every three levels the caster attains above 1st (i.e., at 4th, 7th, 10th and so on), the shillelagh also causes an additional +1 damage. Thus, at 13th level, the weapon would cause 2-8 +4 damage on a hit.
The shillelagh grants these benefits, as well as being a magic weapon, only when handled by the caster. However, once transformed by the spell, the shillelagh can be used as a non-magical weapon causing 2-8 damage for the spell's duration.
Once the weapon has successfully hit an opponent once per level of the caster, the shillelagh reverts to being a club. An ordinary shillelagh can also be transformed by the spell, reverting to its non-magical form when the last permitted hit is made.