Difference between revisions of "Shillelagh (spell)"
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[[File:Shillelagh (spell).jpg|right|490px|thumb]] | [[File:Shillelagh (spell).jpg|right|490px|thumb]] | ||
+ | '''Shillelagh''' enchants a [[Club (weapon)|wooden club]] so that for the duration of the spell, it becomes a [[Magic Weapon|magical weapon]]. As the druid [[Spellcasting|casting]] the spell gains [[Experience Level|experience levels]], the [[shillelagh (weapon)|shillelagh]] has the potential to be an instrument of great power. | ||
{{Spelltable | {{Spelltable | ||
| name = Shillelagh | | name = Shillelagh | ||
| range = touch | | range = touch | ||
− | | duration = 1 hit per | + | | duration = 1 hit per level |
| area of effect = one club | | area of effect = one club | ||
| casting time = 1 [[Combat Round|round]] | | casting time = 1 [[Combat Round|round]] | ||
Line 10: | Line 11: | ||
| level = [[Druid 1st Level Spells|druid (1st)]] | | level = [[Druid 1st Level Spells|druid (1st)]] | ||
}} | }} | ||
+ | |||
+ | Initially, the shillelagh gains a +1 [[Roll to Hit|to hit]], without a bonus to [[Damage (hit points)|damage]]. However, though the wooden club that's transformed formerly caused 1-6 damage, once it becomes a "shillelagh," it causes 2-8. This [[Weapons List|weapon]] continues to be light enough to use one-handedly. | ||
+ | |||
+ | For every '''four levels''' the caster attains above 1st (i.e., at 5th, 9th, 13th and so on), the shillelagh gains an additional +1 to hit. Thus, at 13th level, the shillelagh would [[Attacking in Combat|attack]] with a +4 to hit. | ||
+ | |||
+ | For every '''three levels''' the caster attains above 1st (i.e., at 4th, 7th, 10th and so on), the shillelagh also causes an additional +1 damage. Thus, at 13th level, the weapon would cause 2-8 +4 damage on a hit. | ||
+ | |||
+ | The shillelagh grants these benefits, as well as being a magic weapon, only when handled by the caster. However, once transformed by the spell, the shillelagh can be used as a non-magical weapon causing 2-8 damage for the spell's duration. | ||
+ | |||
+ | Once the weapon has successfully hit an opponent once per level of the caster, the shillelagh reverts to being a club. An ordinary shillelagh can also be transformed by the spell, reverting to its non-magical form when the last permitted hit is made. | ||
+ | |||
+ | |||
+ | See [[Make Shillelagh (sage ability)]] | ||
+ | |||
+ | [[Category: Druidical Spells]] |
Latest revision as of 21:06, 26 September 2021
Shillelagh enchants a wooden club so that for the duration of the spell, it becomes a magical weapon. As the druid casting the spell gains experience levels, the shillelagh has the potential to be an instrument of great power.
Range | touch |
Duration | 1 hit per level |
Area of Effect | one club |
Casting Time | 1 round |
Saving Throw | none |
Level | druid (1st) |
Initially, the shillelagh gains a +1 to hit, without a bonus to damage. However, though the wooden club that's transformed formerly caused 1-6 damage, once it becomes a "shillelagh," it causes 2-8. This weapon continues to be light enough to use one-handedly.
For every four levels the caster attains above 1st (i.e., at 5th, 9th, 13th and so on), the shillelagh gains an additional +1 to hit. Thus, at 13th level, the shillelagh would attack with a +4 to hit.
For every three levels the caster attains above 1st (i.e., at 4th, 7th, 10th and so on), the shillelagh also causes an additional +1 damage. Thus, at 13th level, the weapon would cause 2-8 +4 damage on a hit.
The shillelagh grants these benefits, as well as being a magic weapon, only when handled by the caster. However, once transformed by the spell, the shillelagh can be used as a non-magical weapon causing 2-8 damage for the spell's duration.
Once the weapon has successfully hit an opponent once per level of the caster, the shillelagh reverts to being a club. An ordinary shillelagh can also be transformed by the spell, reverting to its non-magical form when the last permitted hit is made.