Difference between revisions of "Iron Golem"
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'''Iron golems''' are constructed, animated beings created from [[Wrought Iron|wrought iron]]. The method of their creation is detailed under the [[Sage Study|sage study]], [[Golems (sage study)|Golem]]. As with any golem, the builder has some purpose for the creature in mind upon its construction: as a means of protection, for the purpose of waging war, to ensure privacy and isolation — or as a malevolent tool for wreaking havoc upon the creator's enemies. | '''Iron golems''' are constructed, animated beings created from [[Wrought Iron|wrought iron]]. The method of their creation is detailed under the [[Sage Study|sage study]], [[Golems (sage study)|Golem]]. As with any golem, the builder has some purpose for the creature in mind upon its construction: as a means of protection, for the purpose of waging war, to ensure privacy and isolation — or as a malevolent tool for wreaking havoc upon the creator's enemies. | ||
+ | [[File:Iron Golem.jpg|left|420px]] | ||
== Form == | == Form == | ||
− | The elephantine weight of the iron golem — five tons — demands that it stand or move upon a solid stone surface which will support its weight. If moving over fields, the construct will tend to sink ankle deep, and may become helplessly bogged down if attempting to move over soggy or wet ground. For this reason, the iron golem is never found outside urban or subterranean environments, though there are rumours of these creatures dwelling in mountainous places (if so, it has never been reliably witnessed). They are able to move fluidly, though it is sometimes difficult for the creature to judge overhanging obstacles and will commonly hit its head (without harm) when pursuing a victim. | + | The elephantine weight of the iron golem — five tons — demands that it stand or move upon a solid stone surface which will support its weight. If moving over fields, the construct will tend to sink ankle deep, and may become helplessly bogged down if attempting to move over soggy or wet ground. For this reason, the iron golem is never found outside urban or subterranean environments, though there are rumours of these creatures dwelling in mountainous places (if so, it has never been reliably witnessed). They are able to move fluidly, though it is sometimes difficult for the creature to judge overhanging obstacles and will commonly hit its head (without harm) when pursuing a victim. When active, they produce a substantial heat, causing the interior of the golem to glow red along the joints where its metal plates are locked together. This heat does not cause damage to those adjacent, but it is uncomfortable as it will raise the [[Temperature Grades|temperature]] until it is [[Sweltering (temperature)|sweltering]]. |
See [[Bestiary]] | See [[Bestiary]] |
Revision as of 01:36, 31 October 2020
Species | construct |
No. Appearing | 1 |
Behaviour | servant |
Range | rural, subterranean, urban |
Size | 12 ft. tall |
Weight | 10,990 lbs. |
Intelligence | 5 |
Armour Class | 0 |
Hit Dice | 10 |
Action Points | 4 |
Max. Stride | 9 |
THAC0 | 13 |
Hp/Die | d4+2d6 |
Attack Forms | sword |
Damage | 4–40 |
Special Attacks | +3 weapon to hit, Gas, natural immunities, strength (22) |
Iron golems are constructed, animated beings created from wrought iron. The method of their creation is detailed under the sage study, Golem. As with any golem, the builder has some purpose for the creature in mind upon its construction: as a means of protection, for the purpose of waging war, to ensure privacy and isolation — or as a malevolent tool for wreaking havoc upon the creator's enemies.
Form
The elephantine weight of the iron golem — five tons — demands that it stand or move upon a solid stone surface which will support its weight. If moving over fields, the construct will tend to sink ankle deep, and may become helplessly bogged down if attempting to move over soggy or wet ground. For this reason, the iron golem is never found outside urban or subterranean environments, though there are rumours of these creatures dwelling in mountainous places (if so, it has never been reliably witnessed). They are able to move fluidly, though it is sometimes difficult for the creature to judge overhanging obstacles and will commonly hit its head (without harm) when pursuing a victim. When active, they produce a substantial heat, causing the interior of the golem to glow red along the joints where its metal plates are locked together. This heat does not cause damage to those adjacent, but it is uncomfortable as it will raise the temperature until it is sweltering.
See Bestiary