Difference between revisions of "Wheeze (cantrip)"

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[[File:Wheeze (cantrip).jpg|right|420px|thumb|'''[https://www.deviantart.com/helmuttt Michael Gauss]''' {artist}]]
 
[[File:Wheeze (cantrip).jpg|right|420px|thumb|'''[https://www.deviantart.com/helmuttt Michael Gauss]''' {artist}]]
'''Wheeze''' produces the sounds of exhale, including a sigh, the sound of exhausted breathing and of air leaving a bladder.  It's loud enough to be clearly heard within 40 ft., and most definitely in the next room.
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'''Wheeze''' is a cantrip that produces the sounds of exhale, including a sigh, the sound of exhausted breathing and of air leaving a bladder.  It's loud enough to be clearly heard within 40 ft., and most definitely in the next room.
  
 
{{Spelltable
 
{{Spelltable

Revision as of 05:53, 27 November 2023

Wheeze is a cantrip that produces the sounds of exhale, including a sigh, the sound of exhausted breathing and of air leaving a bladder. It's loud enough to be clearly heard within 40 ft., and most definitely in the next room.

Wheeze
Range 20 ft.
Duration 1 round
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

A sigh sounds like the expression a bored person makes. If cast when an individual is giving a performance or a speech, there's a 1 in 6 chance of spoiling a bard from properly affecting an audience or causing a rabble rouser to fail in his or her attempt to inspire.

Exhausted breathing convinces a listener that someone nearby has just completed a run, and is trying to catch their breath. This can cause a guard or some other defensive person to investigate, as a judgement call by the DM. In any case, it certainly gets the attention of a nearby listener, making them vulnerable to surprise or open to beginning a conversation.

The sound of air leaving a bladder will be a slow, agonizing hiss. If this sound erupts amid a silence, a listener will be distracted for one full round unless they make a saving throw against magic. Fails cause the listener to remain stock still, staring at the perceived source of the sound, granting an approacher a +1 chance to surprise.


See Haunting Sound Cantrips