Difference between revisions of "Wheeze (cantrip)"

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[[File:Wheeze (cantrip).jpg|right|420px|thumb|'''[https://www.deviantart.com/helmuttt Michael Gauss]''' {artist}]]
 
[[File:Wheeze (cantrip).jpg|right|420px|thumb|'''[https://www.deviantart.com/helmuttt Michael Gauss]''' {artist}]]
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'''Wheeze''' produces the sounds of exhale, including a sigh, the sound of exhausted breathing and of air leaving a bladder.  It's loud enough to be clearly heard within 40 ft., and most definitely in the next room.
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{{Spelltable
 
{{Spelltable
 
| name = Wheeze
 
| name = Wheeze
 
| range = 20 ft.
 
| range = 20 ft.
| duration = 1 round
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| duration = 1 [[Combat Round|round]]
 
| area of effect = 1 creature
 
| area of effect = 1 creature
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
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}}
 
}}
  
The cantrip produces the sound of various forms of exhale, including a sigh, the sound of exhausted breathing and the sound of air leaving a bladder.
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A '''sigh''' sounds like the expression a bored person makes.  If cast when an individual is giving a performance or a speech, there's a 1 in 6 chance of spoiling a [[Bard (class)|bard]] from properly affecting an audience or causing a [[Rabble Rousing (speech) |rabble rouser]] to fail in his or her attempt to inspire.
  
A '''sigh''' will be taken as the sound a bored person makes; cast when an individual is giving a performance or a speech, there is a 1 in 6 chance of the sound causing the performer or speaker to erupt in anger, spoiling the effect desired from the audience.
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'''Exhausted breathing''' convinces a listener that someone nearby has just completed a run, and is trying to catch their breath.  This can cause a guard or some other defensive person to investigate, as a judgement call by the DM.  In any case, it certainly gets the attention of a nearby listener, making them vulnerable to [[Surprise (combat)|surprise]] or open to beginning a [[Parley & Negotiation|conversation]].
  
'''Exhausted breathing''' will convince a listener that someone nearby has just completed a run and is now trying to catch their breath; depending on the circumstances, this will cause a guard or some other defensive person to investigate, although this is a judgement call by the DMIn any case, it will certainly get the attention of a nearby listener, so that they will be surprised 3 in 6 if approached from another direction.
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The sound of '''air leaving a bladder''' will be a slow, agonizing hiss.  If this sound erupts amid a silence, a listener will be distracted for one full [[Combat Round|round]] unless they make a [[Saving Throws|saving throw against magic]]Fails cause the listener to remain stock still, staring at the perceived source of the sound, granting an approacher a +1 chance to surprise.
  
Finally, the sound of '''air leaving a bladder''' will be a slow, agonizing hiss.  If this sound erupts amid a silence, a listener will be distracted for one full [[Combat Round|round]] unless they make a [[Saving Throws|saving throw against magic]].  A failure will indicate the listener will remain stock still, staring at the perceived source of the sound.  They will not turn if they're approached from the flank or rear.  The chance of surprise is unaffected.
 
  
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See [[Haunting Sound Cantrips]]
  
See [[Haunting Sound Cantrips]]
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[[Category: Cantrips]][[Category: Don't Review until 2023]]

Revision as of 18:55, 3 January 2022

Wheeze produces the sounds of exhale, including a sigh, the sound of exhausted breathing and of air leaving a bladder. It's loud enough to be clearly heard within 40 ft., and most definitely in the next room.

Wheeze
Range 20 ft.
Duration 1 round
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

A sigh sounds like the expression a bored person makes. If cast when an individual is giving a performance or a speech, there's a 1 in 6 chance of spoiling a bard from properly affecting an audience or causing a rabble rouser to fail in his or her attempt to inspire.

Exhausted breathing convinces a listener that someone nearby has just completed a run, and is trying to catch their breath. This can cause a guard or some other defensive person to investigate, as a judgement call by the DM. In any case, it certainly gets the attention of a nearby listener, making them vulnerable to surprise or open to beginning a conversation.

The sound of air leaving a bladder will be a slow, agonizing hiss. If this sound erupts amid a silence, a listener will be distracted for one full round unless they make a saving throw against magic. Fails cause the listener to remain stock still, staring at the perceived source of the sound, granting an approacher a +1 chance to surprise.


See Haunting Sound Cantrips