Difference between revisions of "Vanity (spell)"

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'''Vanity''' is a spell that affects affects individuals of higher intellect, compelling them to focus their undivided attention on the spellcaster. Those who fail their [[Saving Throws|saving throw]] become so engrossed as to be oblivious to their surroundings, fixating solely on the caster.  The dweomer gives no special ability to sway or manipulate the affected — however, they are compelled to both listen to the caster's words and to understand perfectly what the caster says, so long as the truth is spoken.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Vanity
 
| name = Vanity
 
| range = 30 ft.
 
| range = 30 ft.
| duration = 2 rounds per level
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| duration = 2 [[Combat Round|rounds]] per [[Experience Level|level]]
 
| area of effect = 2 creatures per level
 
| area of effect = 2 creatures per level
 
| casting time = 1 round
 
| casting time = 1 round
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| level = [[Bard 1st Level Spells|bard (1st)]]
 
| level = [[Bard 1st Level Spells|bard (1st)]]
 
}}
 
}}
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Thus, the caster could successfully convince listeners that they were in danger or that the caster's intentions are trustworthy.  The spell could thence be used to build a rapport, explain the caster's intentions, or desires, thus obtaining a reasonable chance of gaining trust and support for the caster's position.  Alternately, the spell could be used merely to distract others, keeping them focused and unaware of other actions that were taking place.
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== Breaking the Spell ==
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Recipients can be roused out of the spell with a stern shake, [[Pummelling|pummelling]] or any direct attack that causes [[Damage (hit points)|damage]].  However, anyone attempting to do so must first make a [[Ability Checks|wisdom check]], or else feel encouraged to listen also, as the others do, as a matter of politeness or group dynamics.
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Once the spell is broken, each person should be treated as free to decide for themselves if they should break the spell for others, or go on listening to the caster's words, since these must be the truth for the spell to function properly.
  
Affects intelligent creatures, causing them to give their attention directly to the caster. For those who fail their [[Saving Throws|saving throw]], their focus becomes so intense that they are unable to hear or see anything except the caster. The spell gives no special power to influence the recipients, but it does ensure that anything the caster has to say will be heard and fully understood.
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In a role-playing context, this spell can create interesting opportunities for character development and interactions.  It may lead to the acquisition of followers and hirelings, or lay the groundwork for making workable alliances. The spell could be useful for making official speeches besides, as the character's need to get a point across might aid in gaining a consensus among multiple factions.
  
Recipients can be roused out of the spell with a stern shake, pummeling or a direct attack that causes damage. However, anyone attempting to do so must first make a [[Ability Checks|wisdom check]], or else be fearful to disturb the affected creature.
 
  
If physical action is accomplished, however, the spell will be broken. However, if an intelligence check succeeds, the creature that had previously been under the spell’s power will choose willingly to return their attention of their own free will to the spellcaster for at least another full minute. This is also a possibility once the spell’s duration has run out; several persons, having heard or seen the caster’s message, will remain freely interested if they succeed their intelligence checks.
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[[Category: Bardic Spells]][[Category: Reviewed]]
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[[Category:Placeholder]]
 

Latest revision as of 22:05, 6 November 2023

Vanity (spell).jpg

Vanity is a spell that affects affects individuals of higher intellect, compelling them to focus their undivided attention on the spellcaster. Those who fail their saving throw become so engrossed as to be oblivious to their surroundings, fixating solely on the caster. The dweomer gives no special ability to sway or manipulate the affected — however, they are compelled to both listen to the caster's words and to understand perfectly what the caster says, so long as the truth is spoken.

Vanity
Range 30 ft.
Duration 2 rounds per level
Area of Effect 2 creatures per level
Casting Time 1 round
Saving Throw negates
Level bard (1st)

Thus, the caster could successfully convince listeners that they were in danger or that the caster's intentions are trustworthy. The spell could thence be used to build a rapport, explain the caster's intentions, or desires, thus obtaining a reasonable chance of gaining trust and support for the caster's position. Alternately, the spell could be used merely to distract others, keeping them focused and unaware of other actions that were taking place.

Breaking the Spell

Recipients can be roused out of the spell with a stern shake, pummelling or any direct attack that causes damage. However, anyone attempting to do so must first make a wisdom check, or else feel encouraged to listen also, as the others do, as a matter of politeness or group dynamics.

Once the spell is broken, each person should be treated as free to decide for themselves if they should break the spell for others, or go on listening to the caster's words, since these must be the truth for the spell to function properly.

In a role-playing context, this spell can create interesting opportunities for character development and interactions. It may lead to the acquisition of followers and hirelings, or lay the groundwork for making workable alliances. The spell could be useful for making official speeches besides, as the character's need to get a point across might aid in gaining a consensus among multiple factions.