Difference between revisions of "Tongues (spell)"

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[[File:Tongues.png|right|420px|thumb]]
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'''Tongues''' is a spell that lets the caster understand and speak the [[Language|language]] of any creature, living or dead.  This includes  idioms and elements like sarcasm or general intent.  While the spell is active, the caster can converse with as many people as are within the area of effect, and in as many languages as needed.
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{{Spelltable
 
{{Spelltable
 
| name = Tongues
 
| name = Tongues
 
| range = self
 
| range = self
| duration = 10 rounds
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| duration = 10 [[Combat Round|rounds]]
 
| area of effect = 60 ft. circle
 
| area of effect = 60 ft. circle
 
| casting time = 2 rounds
 
| casting time = 2 rounds
| save = none
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| save = none; see text
 
| level = [[Cleric 4th Level Spells|cleric (4th)]]
 
| level = [[Cleric 4th Level Spells|cleric (4th)]]
 
}}
 
}}
  
Allows communication in any language with creatures, even languages which have been long dead as in the case of a resurrected ancient humanoid.
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Similar to [[Comprehend Languages (spell)|comprehend languages]], the casgter can also grasp writings and symbols, even long-dead languages. The spell allows for understanding coded material and ciphers.
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However, the caster cannot share the effects with another person, and the spell can't be used to communicate with creatures with less than 5 [[Intelligence (ability stat)|intelligence]] or those creatures that don't possess a language.
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== Reverse: Babble ==
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The reverse of the spell, '''Babble''' can be cast on recipients within a range of 30 ft.  Affected individuals are allowed a [[Saving Throws|saving throw]] against magic; if this fails, the individual will be utterly incapable of understanding the speech or writing of others, or able to write or speak coherently themselves for the spell's duration.
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== Bringing the Spell into Play ==
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Players should consider using the spell not only when conversing with those who speak a different language but particularly when addressing individuals from unfamiliar cultural or hierarchical backgrounds. It can help prevent social mishaps by masking one's lack of etiquette, uncouth demeanor, or differences in education compared to their peers.
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The spell allows characters to adapt their speech to the level of their audience, whether they are addressing kings or criminals, scholars or commoners. Although the duration is short, the spell allows the caster to be as eloquent or casual as the situation demands, quickly establishing rapport with the listeners and making them feel comfortable, treating the caster as if he or she were "one of their own."
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See also,<br>
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[[Speak with Dead (spell)|Speak with Dead]]<br>
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[[Speak with Plants (spell)|Speak with Plants]]<br>
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[[Stone Tell (spell)|Stone Tell]]
  
The reverse of the spell, tongue-tied, confuses verbal communication of every sort within the area of effect.
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[[Category: Clerical Spells]][[Category: Reviewed]]
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[[Category:Placeholder]]
 

Latest revision as of 18:51, 1 October 2023

Tongues.png

Tongues is a spell that lets the caster understand and speak the language of any creature, living or dead. This includes idioms and elements like sarcasm or general intent. While the spell is active, the caster can converse with as many people as are within the area of effect, and in as many languages as needed.

Tongues
Range self
Duration 10 rounds
Area of Effect 60 ft. circle
Casting Time 2 rounds
Saving Throw none; see text
Level cleric (4th)

Similar to comprehend languages, the casgter can also grasp writings and symbols, even long-dead languages. The spell allows for understanding coded material and ciphers.

However, the caster cannot share the effects with another person, and the spell can't be used to communicate with creatures with less than 5 intelligence or those creatures that don't possess a language.

Reverse: Babble

The reverse of the spell, Babble can be cast on recipients within a range of 30 ft. Affected individuals are allowed a saving throw against magic; if this fails, the individual will be utterly incapable of understanding the speech or writing of others, or able to write or speak coherently themselves for the spell's duration.

Bringing the Spell into Play

Players should consider using the spell not only when conversing with those who speak a different language but particularly when addressing individuals from unfamiliar cultural or hierarchical backgrounds. It can help prevent social mishaps by masking one's lack of etiquette, uncouth demeanor, or differences in education compared to their peers.

The spell allows characters to adapt their speech to the level of their audience, whether they are addressing kings or criminals, scholars or commoners. Although the duration is short, the spell allows the caster to be as eloquent or casual as the situation demands, quickly establishing rapport with the listeners and making them feel comfortable, treating the caster as if he or she were "one of their own."


See also,
Speak with Dead
Speak with Plants
Stone Tell