Difference between revisions of "Storehouse"

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The term "stores" is distinct from "[[Warehouse|wares]]," which are objects stored for sale to the public.  Stores more correctly include materials such as planks, mortar, canvas, heavy labor tools, baskets, sacks and, in the context of [[Dockyard|dockyards]] and [[Wharf|wharves]], materials such as rope, nets, sailcloth, pitch and more.  Sand is often stored as a preventive measure against fires or to combat icy conditions during winter.  [[Military Post|Military posts]] employ [[Armoury|armouries]] to store arms, but an army requires many other sorts of hard goods as well.
 
The term "stores" is distinct from "[[Warehouse|wares]]," which are objects stored for sale to the public.  Stores more correctly include materials such as planks, mortar, canvas, heavy labor tools, baskets, sacks and, in the context of [[Dockyard|dockyards]] and [[Wharf|wharves]], materials such as rope, nets, sailcloth, pitch and more.  Sand is often stored as a preventive measure against fires or to combat icy conditions during winter.  [[Military Post|Military posts]] employ [[Armoury|armouries]] to store arms, but an army requires many other sorts of hard goods as well.
 
 
 
  
 
== Construction ==
 
== Construction ==
Storehouses tend to be small and narrow, typically 12 by 20 ft., though they may be longer in provide stores like support timbers for buildings or ship masts. They're built without windows, without soffiting. A single storehouse may serve a small [[Guildhouse|guildhouse]] or a [[Carter Post|carter post]], while dozens of storehouses may support a military post or wharfIf there are multiple storehouses, each will have specific requirements, that may effect their construction.
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Storehouses are typically modest in size, measuring around 12 by 20 feet, although they can be extended in length for specialized purposes like housing support timbers for buildings or ship masts. These structures are deliberately constructed without windows or soffits. A single storehouse might suffice for a small [[Guildhouse|guildhouse]] or a [[Carter Post|carter post]], whereas larger facilities like military posts or wharves may require dozens of adjacent or interconnected storehouses.  Each of these may have distinct specifications that influence their construction.
  
Total core materials for a 12 by 20 ft. storehouse are 192 cub.ft. broken stone, 64 cub.ft. mortar and 288 board ft. Cost varies according to location, but a reliable guess for the building shell would be 146 g.p.
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The essential materials required for constructing a 12 by 20-foot storehouse consist of 192 cubic feet of broken stone, 64 cubic feet of mortar, and 288 board feet of timber. The cost can vary depending on the location, but a reasonable estimate for the basic structure would be around 146 gold pieces.
  
Most storehouses are half-timbered, with a six-foot high wall of mortared broken stone and timber-framed rafters and roof. Stone walls are minimally 6 inches thick.  Fire is a dangerous risk to storehouses; pitch mixed with sand can provide fire-protection, but the use of green wood for roofs, replaced seasonally, serves also.  Giant waterbarrels are sometimes located beside storehouses in case of fire.
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Most storehouses follow a half-timbered design, featuring a six-foot-high wall constructed from mortared broken stone and timber-framed rafters and roofing. The stone walls are typically at least 4 to 6 inches thick.  Storehouses are particularly susceptible to fire hazards, and to mitigate this risk, a mixture of pitch and sand can be used for fire protection.  Alternatively, some storehouses employ hard-to-burn green wood for the roofs, which is replaced seasonally.  Giant water barrels are sometimes strategically positioned alongside storehouses in readiness to combat fires.
  
 
== Protection ==
 
== Protection ==
Storehouses aren't locked or, most of the time, even guarded. Most items that are stored would have little value and would be difficult to unload as stolen goodsMoreover, depots or docksides with storehouses are busy in some kind of service day and night, so that local dockworkers and [[Ganger|gangers]] (supervisors) would be apt to notice an open door or the presence of a vehicle large enough to carry enough stores away to matter. It commonly takes time to find specific items amidst the tangle of things stored there, especially in the semi-dark and without prior knowledge.
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Storehouses are typically left unlocked and, more often than not, without dedicated guards. The contents stored within these structures are often of limited value and would present challenges if one were to attempt a theft; few could be successfully fenced at any rateFurthermore, depots and dockside areas with storehouses are bustling with activity, providing constant service day and night.  Local dockworkers and "[[Ganger (profession)|gangers]]," a sort of supervisor over gangs of labourers, are keenly observant, making it likely they would notice an open door or the presence of a vehicle large enough to haul away a significant quantity of stored items.
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Locating specific items within the storehouse can be a time-consuming endeavor due to the jumble of goods stored there, especially when navigating in semi-darkness, while lacking knowledge of things inside are commonly arranged.
  
  
 
See also,<br>
 
See also,<br>
 +
[[Bailey]]<br>
 
[[Hammer (symbol)]]<br>
 
[[Hammer (symbol)]]<br>
 
[[The Adventure]]<br>
 
[[The Adventure]]<br>
[[Type-7 Hex]]
+
[[Type-7 Hex]]<br>
 +
[[Village]]
  
[[Category: Facilities]]
+
[[Category: Facilities]][[Category: Reviewed]]

Latest revision as of 19:01, 25 October 2023

An uncommon fully stone storehouse.

Storehouses are compact yet robust structures designed for the preservation of essential supplies, to be accessed when the need arises, whether for maintenance purposes or during a crisis. Empty water barrels are commonly stored in such places in readiness for times of water scarcity. Additionally storehouses may be stocked with tools and equipment for the replacement of damaged items or the repair of other buildings.

The term "stores" is distinct from "wares," which are objects stored for sale to the public. Stores more correctly include materials such as planks, mortar, canvas, heavy labor tools, baskets, sacks and, in the context of dockyards and wharves, materials such as rope, nets, sailcloth, pitch and more. Sand is often stored as a preventive measure against fires or to combat icy conditions during winter. Military posts employ armouries to store arms, but an army requires many other sorts of hard goods as well.

Construction

Storehouses are typically modest in size, measuring around 12 by 20 feet, although they can be extended in length for specialized purposes like housing support timbers for buildings or ship masts. These structures are deliberately constructed without windows or soffits. A single storehouse might suffice for a small guildhouse or a carter post, whereas larger facilities like military posts or wharves may require dozens of adjacent or interconnected storehouses. Each of these may have distinct specifications that influence their construction.

The essential materials required for constructing a 12 by 20-foot storehouse consist of 192 cubic feet of broken stone, 64 cubic feet of mortar, and 288 board feet of timber. The cost can vary depending on the location, but a reasonable estimate for the basic structure would be around 146 gold pieces.

Most storehouses follow a half-timbered design, featuring a six-foot-high wall constructed from mortared broken stone and timber-framed rafters and roofing. The stone walls are typically at least 4 to 6 inches thick. Storehouses are particularly susceptible to fire hazards, and to mitigate this risk, a mixture of pitch and sand can be used for fire protection. Alternatively, some storehouses employ hard-to-burn green wood for the roofs, which is replaced seasonally. Giant water barrels are sometimes strategically positioned alongside storehouses in readiness to combat fires.

Protection

Storehouses are typically left unlocked and, more often than not, without dedicated guards. The contents stored within these structures are often of limited value and would present challenges if one were to attempt a theft; few could be successfully fenced at any rate. Furthermore, depots and dockside areas with storehouses are bustling with activity, providing constant service day and night. Local dockworkers and "gangers," a sort of supervisor over gangs of labourers, are keenly observant, making it likely they would notice an open door or the presence of a vehicle large enough to haul away a significant quantity of stored items.

Locating specific items within the storehouse can be a time-consuming endeavor due to the jumble of goods stored there, especially when navigating in semi-darkness, while lacking knowledge of things inside are commonly arranged.


See also,
Bailey
Hammer (symbol)
The Adventure
Type-7 Hex
Village