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  • '''Speak with monsters''' is a spell that allows the caster to communicate with beings possessing | name = Speak with Monsters
    2 KB (257 words) - 04:42, 6 October 2023
  • [[File:Shadow Monsters (spell).jpg|right|490px|thumb]] '''Shadow Monsters''' is a spell that allows the caster to conjure a host of shadow-like entit
    2 KB (272 words) - 01:37, 29 October 2023
  • File:Shadow Monsters (spell).jpg
    (541 × 636 (43 KB)) - 01:16, 29 October 2023

Page text matches

  • ...ed to the wiki. This is LOW priority work. I'll start on non-intelligent monsters for the time being.
    526 bytes (82 words) - 22:34, 22 June 2022
  • Okay. If you have the time, you can rebuild the stat blocks for monsters as shown.
    83 bytes (16 words) - 03:05, 12 February 2020
  • [[File:Shadow Monsters (spell).jpg|right|490px|thumb]] '''Shadow Monsters''' is a spell that allows the caster to conjure a host of shadow-like entit
    2 KB (272 words) - 01:37, 29 October 2023
  • '''Speak with monsters''' is a spell that allows the caster to communicate with beings possessing | name = Speak with Monsters
    2 KB (257 words) - 04:42, 6 October 2023
  • ...of civilized political entities and have no permanent residents apart from monsters or barbarian clans, nor do they have any [[Infrastructure|infrastructure]]. Dangerous monsters will have been cleared away, but there will likely be a good supply of comm
    4 KB (566 words) - 23:18, 31 December 2021
  • How is it going? Getting bored? Are you worried about running out of monsters? I wondered if you felt ready to tackle a more creative project, if you fe ...for some reason the notifications alert is still broken. I have plenty of monsters to go but I'd be willing to discuss a new project. What do you have in mind
    1 KB (209 words) - 18:17, 13 April 2020
  • ..., sustaining oneself against crude or harsh circumstances, encounters with monsters, knowledge of localities and recent events, communication with other travel
    617 bytes (87 words) - 04:31, 3 May 2021
  • ...ill got Bushes and Shrubs to round out and then updating the spell, Summon Monsters I. Then, tomorrow night, we play.
    448 bytes (75 words) - 16:27, 6 October 2022
  • ...ith facial tics, deformities and underlying volatilities, such as humanoid monsters, drunks, fools, mad persons, foreigners, pompous courtiers, arrogant soldie ...ne iconic part''' per ten points of knowledge, from the list given above — monsters, drunks, fools and so on. Any role looking truly different from the charac
    2 KB (278 words) - 23:24, 28 December 2021
  • ...acking in Combat|physical]] assaults of malicious creatures and [[Monsters|monsters]].
    2 KB (268 words) - 00:17, 8 October 2023
  • ...ith the ability, from taking this advantage — but more powerful spells and monsters, with comparable abilities that might also bring death, could quite possibl Monsters known to be capable of charm include:
    3 KB (420 words) - 05:08, 23 May 2022
  • ...|food]], shelter, protection and mates for reproduction. With intelligent monsters, culture and behaviour can have a great deal to do with where a monster cho
    2 KB (314 words) - 23:47, 29 October 2023
  • ...unds/level || 50 ft. circle || 3 rounds || none || no || communicates with monsters
    3 KB (444 words) - 21:16, 2 November 2023
  • ...nsters (who have no training unless they're also levelled). With humanoid monsters that have experience levels, use the number that is best between their hit
    2 KB (223 words) - 20:05, 11 December 2021
  • ...opponents, causing [[Damage (hit points)|damage]]. With excessively-sized monsters, incidental damage can wipe out whole contingents of low-calibre combatants
    3 KB (414 words) - 15:58, 10 October 2023
  • ...gions are often beautiful and impressively varied, scattered with isolated monsters and lairs subdivided by high ridges and steep glaciers. The following monsters are common to alpine ranges:
    3 KB (390 words) - 20:14, 3 November 2023
  • |[[Shadow Monsters (spell)|shadow monsters]] || 10 +5 ft./level || 1 round/level || 1 monster/level || 2 rounds || non
    3 KB (393 words) - 23:20, 29 October 2023
  • ...nd-color:#d4f2f2 as a default for tables. Can you use it for the bestiary monsters?
    1,020 bytes (178 words) - 23:02, 22 June 2022
  • ...things from non-living matter is to be expected from a world where magic, monsters and the forces of good and evil have real life effects.
    1 KB (213 words) - 21:09, 19 April 2023
  • ...in rural areas, though monsters very commonly do not appear at all. Those monsters listed would be extremely rare.
    5 KB (784 words) - 18:01, 7 November 2023

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