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  • ...es the perceiver as the rotting of a being's soul. Approaching within 3 [[Combat Hex|hexes]] of a ghast demands a [[Saving Throws|saving throw vs. poison]]; ...se, dropping any held objects before becoming rigid and helpless for 2-8 [[Combat Round|rounds]]. Once the paralysation has passed, it requires one more rou
    4 KB (538 words) - 01:31, 16 April 2022
  • ...weaken and injure opponents; then blink to a distance of four [[Combat Hex|combat hexes]] and cease attacking, to give the enemy a chance to back away. Blin
    2 KB (354 words) - 23:44, 29 October 2023
  • ...|pole arm]], and only when the opponent is within range and at least two [[Combat Hex|hexes]] distant. Any number of defenders may attack. When the opportu ...with Liam. Jonas has 2 AP left, so he attacks Liam with the rest of his [[Combat Round|round]]. Thereafter, both Liam and Kellam are able to begin their ro
    4 KB (614 words) - 17:37, 13 October 2023
  • ...'''wounded'''. This causes the combatant to '''bleed''' hit points each [[Combat Round|round]]. Wounds do not result from multiple hits adding up to 11; th [[Attacking in Combat]]<br>
    3 KB (399 words) - 22:50, 31 December 2021
  • ...tta will then skip away at a running stride, making no attempt to re-enter combat.
    2 KB (365 words) - 23:53, 29 October 2023
  • ...l an opponent to move back from their defensive position, or [[Combat Hex|combat hex]], during battle. The combatant, often with a strong and sturdy postu ...enables the calculation to be made more swiftly, simplifying the action in combat.
    6 KB (972 words) - 02:51, 25 October 2023
  • | special = [[Swallowing (attack)|swallow]]; [[Surprise (combat)|surprise on a 1-4]] ...rd will swallow its prey whole. The gullet of the creature is fully two [[Combat Hex|hexes]] in diameter, so that it is large enough for a swallowed victim
    2 KB (369 words) - 18:24, 23 June 2022
  • ...ader (sage ability)|Fine Leader]]''': combatants within two [[Combat Hexes|combat hexes]] of the character need never make morale checks.
    5 KB (759 words) - 22:24, 15 August 2023
  • ...in diameter. The combatant's ability to cover distance within a [[Combat|combat]] round depends upon the character's "'''stride'''," which is the number of ...eld. Characters may want to be cautious and tread lightly before entering combat, or they may wish to run pell-mell at an enemy. With so many combatants al
    8 KB (1,255 words) - 18:04, 13 October 2023
  • | duration = 3 [[Combat Round|rounds]] +1 round per [[Experience Level|level]] ...her, but no creature is able to move further than 10 ft. per round, or 2 [[Combat Hex|hexes]]. Since all creatures are affected, player characters must also
    3 KB (390 words) - 20:16, 31 October 2023
  • ...spell)|holy protection]] surrounds the paladin, extending outwards for two combat hexes, that any ally of the paladin can enjoy if within that radius. ...bilities at 9th level. They also possess unique [[Paladin Combat Abilities|combat abilities]] and '''[[Paladin Sage Abilities]]'''. Players wishing to becom
    5 KB (670 words) - 23:18, 20 October 2023
  • Dragons can unleash four distinct [[Melee|melee]] [[Attacking in Combat|attacks]]: two talons, fangs and tail. However, they cannot simultaneously ...who succeed in avoiding the damage can take no other action during that [[Combat Round|round]].
    7 KB (1,084 words) - 20:21, 31 October 2023
  • | casting time = 2 [[Combat Round|rounds]] ...] or less won't approach within 40 feet of the phantasm, or 8 [[Combat Hex|combat hexes]].
    3 KB (488 words) - 20:19, 27 September 2022
  • ...ble to cause tremendous [[Damage (hit points)|damage]] when [[Attacking in Combat|attacking]], in addition to [[Incidental Damage|incidental damage]]. They ...ith a bite of its mandibles, thus getting '''five attacks''' in a single [[Combat Round|round]].
    3 KB (390 words) - 14:31, 29 July 2022
  • Dragons can unleash four distinct [[Melee|melee]] [[Attacking in Combat|attacks]]: two talons, fangs and tail. However, they cannot simultaneously ...who succeed in avoiding the damage can take no other action during that [[Combat Round|round]].
    7 KB (1,092 words) - 20:28, 30 October 2023
  • ...ion point]] cost of 1/5th [[Action Points|action points]] per [[Combat Hex|combat hex]]. Black bears weighing up to 900 lbs. have been encountered.
    3 KB (424 words) - 17:17, 1 July 2022
  • ...s]] at each level. They also possess [[Illusionist Combat Abilities|unique combat abilities]] and [[Illusionist Sage Abilities|sage abilities]]. Players wish
    3 KB (367 words) - 03:03, 28 September 2021
  • ...xively at any creature that approaches up to a distance of ten feet (two [[Combat Hex|hexes]]). The creature expends none of its own movement in this attack ...the victim, desiccating its remains. Violet fungi hardly ever move during combat.
    3 KB (475 words) - 00:06, 30 June 2022
  • Gorgons are able to move fast and will '''charge''' from up to 20 [[Combat Hex|hexes]] away. When hitting with a charge, they are able to strike two The gorgon has only a 1 in 4 chance of using this breath weapon per [[Combat Round|round]]. After employing its breath weapon, it will not roll to do s
    3 KB (498 words) - 18:27, 23 June 2022
  • | casting time = 1 [[Combat Round|round]]
    2 KB (410 words) - 22:41, 15 February 2023

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