Difference between revisions of "Scratch (cantrip)"

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[[File:Scratch (cantrip).jpg|right|525px|thumb]]
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'''Scratch''' is a cantrip that induces an exasperating itch upon a creature's body, tormenting for a duration of two [[Combat Round|combat rounds]].  During this time, the creature must withdraw from combat and address the issue, during which time no forms of attack can be undertaken.
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{{Spelltable
 
{{Spelltable
 
| name = Scratch
 
| name = Scratch
 
| range = 10 ft.
 
| range = 10 ft.
| duration = 1 round
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| duration = 2 rounds
| area of effect = 1 creature; see below
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| area of effect = 1 creature; see text
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
<br>
 
Produces an annoying itch on the body of a creature for a period of one combat round. The caster is able to determine the location of the itch, which will in turn have a number of effects.
 
  
If the weapon hand is affected, the creature will be –1 [[Roll to Hit|to hit]] with its weapon. If the shield arm is affected, the creature will withdraw and shake off its shield.
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Naturally, the cantrip spoils any [[Spellcasting|spell]] that's being conjured, or cast, by a spellcaster, or any magic that must be concentrated upon.  Affected creatures will scratch themselves, roar in frustration and fury, shout at others to bring aid, all while staggering backwards at [[Movement (stride)|stride-1 movement]]. No actual damage is caused by the cantrip, however, no matter how unpleasant it feels.
  
If the torso is affected, the creature will back its full move away from combat for the duration of its turn. If the head is affected, the creature will roar in anger and those within one hex of the recipient will be discouraged and will attack –1 to hit that round.
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Once the cantrip's effect has subsided, for two rounds thereafter the affected creature will be disoriented and moody, and -1 in their [[Roll to Hit|combat attacks]].  There's a 50% chance that they'll be taunted to attack enemies unwisely on account of their experience.
  
If the feet or legs are affected, the creature will neither move forward nor backward, but will hop in place angrily … still attacking normally against anything within reach.
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The spell can only affect creatures such as animals, beasts and humanoids, who possess higher nervous systems like those of human beings.  It has no effect on unnatural beings such as [[Treant|treants]], [[Shambling Mound|shambling mounds]], [[Slime Moulds (sage study)|oozes and jellies]], [[Elementals|elemental beings]], [[Undead|undead]] or other such creatures.
  
If the crotch area is affected, the recipient will berserk that round, attacking twice and at +2 to hit with both attacks — however, the following round the creature will flee the combat for three rounds.
 
  
Note that creatures without some or any of these physical qualities may be unaffected by the full possibilities of the cantrip.
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See [[Person-affecting Cantrips]]
  
See [[Person-affecting Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 02:26, 28 November 2023

Scratch (cantrip).jpg

Scratch is a cantrip that induces an exasperating itch upon a creature's body, tormenting for a duration of two combat rounds. During this time, the creature must withdraw from combat and address the issue, during which time no forms of attack can be undertaken.

Scratch
Range 10 ft.
Duration 2 rounds
Area of Effect 1 creature; see text
Casting Time 2 action points
Saving Throw none
Level cantrip

Naturally, the cantrip spoils any spell that's being conjured, or cast, by a spellcaster, or any magic that must be concentrated upon. Affected creatures will scratch themselves, roar in frustration and fury, shout at others to bring aid, all while staggering backwards at stride-1 movement. No actual damage is caused by the cantrip, however, no matter how unpleasant it feels.

Once the cantrip's effect has subsided, for two rounds thereafter the affected creature will be disoriented and moody, and -1 in their combat attacks. There's a 50% chance that they'll be taunted to attack enemies unwisely on account of their experience.

The spell can only affect creatures such as animals, beasts and humanoids, who possess higher nervous systems like those of human beings. It has no effect on unnatural beings such as treants, shambling mounds, oozes and jellies, elemental beings, undead or other such creatures.


See Person-affecting Cantrips