Difference between revisions of "Scouting (sage study)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Scouting''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Ranger Sage Abilities#Wilderland|Wilderland]], which offers a set of survival and orientation skills that ensure survival in the wild, ensuring a goodly supply of food, water, shelter and protection, whatever the landscape or weather.
+
'''Scouting''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Wilderland (sage field)|Wilderland]], which offers a set of survival and orientation skills that ensure survival in the wild, ensuring a goodly supply of food, water, shelter and protection, whatever the landscape or weather.
 
__TOC__
 
__TOC__
 +
== Sage Abilities ==
 +
The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.
 +
 +
=== Amateur Status ===
 +
* '''[[Catch Fishing (sage ability)|Catch Fishing]]''': describes the angling skill of catching fish with a line or net.
  
== Amateur ==
 
 
* '''[[Evasion (sage ability)|Evasion]]''': describes skills at avoiding detection in the wild by most onlookers.
 
* '''[[Evasion (sage ability)|Evasion]]''': describes skills at avoiding detection in the wild by most onlookers.
* '''[[Fishing (sage ability)|Fishing]]''': describes the angling skill of catching fish with a line or net.
+
 
 
* '''[[Foraging (sage ability)|Foraging]]''': improved ability to find vegetables, roots, fruits and nuts in a wilderness environment.
 
* '''[[Foraging (sage ability)|Foraging]]''': improved ability to find vegetables, roots, fruits and nuts in a wilderness environment.
 +
 
* '''[[Hunting (sage ability)|Hunting]]''': locating, tracking and successfully bringing down small game in order to serve as a food supply.
 
* '''[[Hunting (sage ability)|Hunting]]''': locating, tracking and successfully bringing down small game in order to serve as a food supply.
 +
 
* '''[[Pathfinding I (sage ability)|Pathfinding I]]''': improve distance covered when crossing untracked wilderness.
 
* '''[[Pathfinding I (sage ability)|Pathfinding I]]''': improve distance covered when crossing untracked wilderness.
 +
 
* '''[[Tracking (sage ability)|Tracking]]''': locating creatures and animals that move in the wild according to the trail they leave behind.
 
* '''[[Tracking (sage ability)|Tracking]]''': locating creatures and animals that move in the wild according to the trail they leave behind.
 +
<br>
 +
 +
=== Authority Status ===
 +
* '''[[Camouflage (sage ability)|Camouflage]]''': the ability to proficiently camouflage the body.
 +
 +
* '''[[Counter-Tracking (sage ability)|Counter-Tracking]]''': an advanced form of evasion, allowing a possibility of shaking off a tracker.
 +
 +
* '''[[Make Fire (sage ability)|Make Fire]]''': the ability to produce fire using only dry tinder and friction.
 +
 +
* '''[[Pathfinding II (sage ability)|Pathfinding II]]''': improves the safety of the ranger and others when crossing the wilderness.
 +
 +
* '''[[Sheltering (sage ability)|Sheltering]]''': chooses the best place to rest and avoid the elements.
 +
 +
* '''[[Water Discipline (sage ability)|Water Discipline]]''': gives experience in knowing when to drink in order to avoid dehydration.
 +
<br>
 +
 +
=== Expert Status ===
 +
* '''[[Avoid Encounter (sage ability)|Avoid Encounter]]''': enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity.
  
== Authority ==
+
* '''[[Earth Hearing (sage ability)|Earth Hearing]]''': the ability to track by hearing a distant quarry's footfalls through the earth.
''':[[Camouflage (sage ability)|Camouflage]]''': the ability to proficiently camouflage the body.
+
<br>
''':[[Counter-Tracking (sage ability)|Counter-Tracking]]''': an advanced form of evasion, allowing a possibility of shaking off a tracker.
 
''':[[Make Fire (sage ability)|Make Fire]]''': the ability to produce fire using only dry tinder and friction.
 
''':[[Pathfinding II (sage ability)|Pathfinding II]]''': improves the safety of the ranger and others when crossing the wilderness.
 
''':[[Sheltering (sage ability)|Sheltering]]''': chooses the best place to rest and avoid the elements.
 
''':[[Water Discipline (sage ability)|Water Discipline]]''': gives experience in knowing when to drink in order to avoid dehydration.
 
  
== Expert ==
+
See [[Ranger Sage Abilities]]
: [[Avoid Encounter (sage ability)|Avoid Encounter]]: enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity.
 
: [[Earth Hearing (sage ability)|Earth Hearing]]: the ability to track by hearing a distant quarry's footfalls through the earth.
 

Latest revision as of 23:05, 6 September 2022

Scouting is a sage study in the field of Wilderland, which offers a set of survival and orientation skills that ensure survival in the wild, ensuring a goodly supply of food, water, shelter and protection, whatever the landscape or weather.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Catch Fishing: describes the angling skill of catching fish with a line or net.
  • Evasion: describes skills at avoiding detection in the wild by most onlookers.
  • Foraging: improved ability to find vegetables, roots, fruits and nuts in a wilderness environment.
  • Hunting: locating, tracking and successfully bringing down small game in order to serve as a food supply.
  • Pathfinding I: improve distance covered when crossing untracked wilderness.
  • Tracking: locating creatures and animals that move in the wild according to the trail they leave behind.


Authority Status

  • Camouflage: the ability to proficiently camouflage the body.
  • Counter-Tracking: an advanced form of evasion, allowing a possibility of shaking off a tracker.
  • Make Fire: the ability to produce fire using only dry tinder and friction.
  • Pathfinding II: improves the safety of the ranger and others when crossing the wilderness.
  • Sheltering: chooses the best place to rest and avoid the elements.
  • Water Discipline: gives experience in knowing when to drink in order to avoid dehydration.


Expert Status

  • Avoid Encounter: enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity.
  • Earth Hearing: the ability to track by hearing a distant quarry's footfalls through the earth.


See Ranger Sage Abilities