Difference between revisions of "Scouting (sage study)"

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== Amateur ==
 
== Amateur ==
: [[Evasion (sage ability)|Evasion]]: describes skills at avoiding detection in the wild by most onlookers.
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* '''[[Evasion (sage ability)|Evasion]]''': describes skills at avoiding detection in the wild by most onlookers.
: [[Fishing (sage ability)|Fishing]]: describes the angling skill of catching fish with a line or net.
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* '''[[Fishing (sage ability)|Fishing]]''': describes the angling skill of catching fish with a line or net.
: [[Foraging (sage ability)|Foraging]]: improved ability to find vegetables, roots, fruits and nuts in a wilderness environment.
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* '''[[Foraging (sage ability)|Foraging]]''': improved ability to find vegetables, roots, fruits and nuts in a wilderness environment.
: [[Hunting (sage ability)|Hunting]]: locating, tracking and successfully bringing down small game in order to serve as a food supply.
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* '''[[Hunting (sage ability)|Hunting]]''': locating, tracking and successfully bringing down small game in order to serve as a food supply.
: [[Pathfinding I (sage ability)|Pathfinding I]]: improve distance covered when crossing untracked wilderness.
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* '''[[Pathfinding I (sage ability)|Pathfinding I]]''': improve distance covered when crossing untracked wilderness.
: [[Tracking (sage ability)|Tracking]]: locating creatures and animals that move in the wild according to the trail they leave behind.
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* '''[[Tracking (sage ability)|Tracking]]''': locating creatures and animals that move in the wild according to the trail they leave behind.
  
 
== Authority ==
 
== Authority ==

Revision as of 17:09, 3 July 2022

Scouting is a sage study in the field of Wilderland, which offers a set of survival and orientation skills that ensure survival in the wild, ensuring a goodly supply of food, water, shelter and protection, whatever the landscape or weather.

Amateur

  • Evasion: describes skills at avoiding detection in the wild by most onlookers.
  • Fishing: describes the angling skill of catching fish with a line or net.
  • Foraging: improved ability to find vegetables, roots, fruits and nuts in a wilderness environment.
  • Hunting: locating, tracking and successfully bringing down small game in order to serve as a food supply.
  • Pathfinding I: improve distance covered when crossing untracked wilderness.
  • Tracking: locating creatures and animals that move in the wild according to the trail they leave behind.

Authority

Camouflage: the ability to proficiently camouflage the body.
Counter-Tracking: an advanced form of evasion, allowing a possibility of shaking off a tracker.
Make Fire: the ability to produce fire using only dry tinder and friction.
Pathfinding II: improves the safety of the ranger and others when crossing the wilderness.
Sheltering: chooses the best place to rest and avoid the elements.
Water Discipline: gives experience in knowing when to drink in order to avoid dehydration.

Expert

Avoid Encounter: enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity.
Earth Hearing: the ability to track by hearing a distant quarry's footfalls through the earth.