Difference between revisions of "Resist Cold (spell)"

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== Defense Against Attack ==
 
== Defense Against Attack ==
When the character is subject to cold-based spells, such as [[Ice Storm (spell)|ice storm]], or is threatened by a dragon's icy breath — and other like attacks — the spell provides a [[Saving Throws|+3 saving throw]] against either magic or breath weapon.  The spell also reduces the [[Damage (hit points)|damage]] done by these attacks by one-half.
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When the character is subject to cold-based spells, such as [[Ice Storm (spell)|ice storm]], or is threatened by a dragon's icy breath — and other like attacks — the spell provides a [[Saving Throws|+3 saving throw]] against either magic or [[Breath Weapon|breath weapon]].  The spell also reduces the [[Damage (hit points)|damage]] done by these attacks by one-half.
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Damage that accrues from ambient '''cold''', such as the cold that emanates from an [[Ice Toad|ice toad]], will be reduced by 1 [[Hit Points|hit point]] per die or whole amount by the spell.
  
  

Revision as of 23:40, 26 March 2021

Resist Cold.PNG
Resist Cold
Range touch
Duration 3 rounds per level
Area of Effect 1 creature
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Allows the caster to provide protection against natural elements and cold-based attacks.

Weather

The spell will provide some improvement over the ambient comfort of the weather. In cases where the weather is chilly or colder, the spell will improve the recipient's comfort to where the conditions are no worse than brisk. However, this improvement is limited to a maximum of four better temperature grades. Thus, cold conditions cannot be improved above chilly and very cold conditions cannot be improved above frosty weather. The spell is likewise less effective in bitterly cold, arctic and polar conditions.

Defense Against Attack

When the character is subject to cold-based spells, such as ice storm, or is threatened by a dragon's icy breath — and other like attacks — the spell provides a +3 saving throw against either magic or breath weapon. The spell also reduces the damage done by these attacks by one-half.

Damage that accrues from ambient cold, such as the cold that emanates from an ice toad, will be reduced by 1 hit point per die or whole amount by the spell.


See Endure Cold & Heat