Difference between revisions of "Rattle (cantrip)"

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'''Rattle''' creates a collection of sharp knocking sounds resembling items shaking or striking repeatedly off-rhythm, such as a chain being unwound or the sound of dice in a cup.  The bones of animated [[Skeleton|skeletons]] are often described as "rattling," and often it's this sound that's suspected upon hearing the cantrip's effect.
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'''Rattle''' is a cantrip that conjures a sequence of sharp knocking sounds, mirroring the irregular strikes and shakes of items, reminiscent of a chain unwinding or dice rattling in a cup.  Frequently associated with the description of animated [[Skeleton|skeletons]]' bones as "rattling," this distinct sound often comes to mind when experiencing the dweomer's effects.
  
 
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| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
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On account of the last, the cantrip causes a shiver of fear to take hold of one recipient, who will be the only one to hear the produced sound.  The effect is so powerful that, unless a saving throw is made, the individual will be put off kilter, lowering their [[Armour Class|armour class]] by 4 points.  This effect lasts for one full round of combat.  Creatures that have an [[Intelligence (ability stat)|intelligence]] less than 5 aren't affected by the cantrip.
 
On account of the last, the cantrip causes a shiver of fear to take hold of one recipient, who will be the only one to hear the produced sound.  The effect is so powerful that, unless a saving throw is made, the individual will be put off kilter, lowering their [[Armour Class|armour class]] by 4 points.  This effect lasts for one full round of combat.  Creatures that have an [[Intelligence (ability stat)|intelligence]] less than 5 aren't affected by the cantrip.

Revision as of 04:22, 27 November 2023

Rattle is a cantrip that conjures a sequence of sharp knocking sounds, mirroring the irregular strikes and shakes of items, reminiscent of a chain unwinding or dice rattling in a cup. Frequently associated with the description of animated skeletons' bones as "rattling," this distinct sound often comes to mind when experiencing the dweomer's effects.

Rattle
Range 30 ft.
Duration 2 rounds; see text
Area of Effect 10 ft. circle, or up to 1 object
Casting Time 2 action points
Saving Throw negates
Level cantrip


On account of the last, the cantrip causes a shiver of fear to take hold of one recipient, who will be the only one to hear the produced sound. The effect is so powerful that, unless a saving throw is made, the individual will be put off kilter, lowering their armour class by 4 points. This effect lasts for one full round of combat. Creatures that have an intelligence less than 5 aren't affected by the cantrip.

The cantrip can also be used to permanently cause the wheel of a cart or wagon to rattle as the vehicle moves along. This has a 2 in 3 chance of causing the wagon's drive to stop and investigate, creating an opportunity for ambush. The rattling sound can be cured with 8 ounces of lubricant.


See Haunting Sound Cantrips