Ogre

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Ogre
Species humanoid
No. Appearing 2–8
Behaviour solitary
Range alpine, desert, steppe,
subterranean, woodland
Size 9 ft. tall
Weight 590 lbs.
Intelligence 5 to 6
Armour Class 5
Hit Dice 6+1
Action Points 5
Max. Stride 12
THAC0 17
Hp/Die d10
Attack Forms fist or weapon
Damage 1–12 or by weapon type
Special Attacks strength 18/00

Ogres are inhumanly large, tall, hideous-appearing man-like being known to eat ordinary human beings, especially infants and children. Their head is disproportionately large, with abundant hair and an uneven, mottled coloured skin noted for large pockets of fat. Ogres are inordinately strong; they are often presumed to be related to giants, but this is uncertain; they are often confused with hill and stone giants, so that tales related to both giants and ogres are often mixed with one another.

History

Ogres began to appear on Earth between eight and ten thousand years ago, originating uncertainly in the Eastern Sayan Mountains west of Lake Baykal. Ancient hobgoblin, haruchai and orc scholarship is scanty on this origin, but Sarg Griksta of Yaxjasso wrote that ogre groups appeared intermittently over the centuries as though passing through a planar gate, which came to be known as the Orcrest Gate, due to the discovery of rare gems found throughout the region, called "orcrest.

By the Bronze Age, due to their low intelligence, ogres had formed


WORKING... Ogres can be found in virtually any terrain, including subterranean places. They are ugly-tempered and voracious. Ogres are also fond of treasure, and they will sometimes be found serving as mercenaries in the ranks of orc tribes or evil clerics or joining with gnolls for a profitable raid. Ogres mingle freely with trolls and some giants, and they are at times enslaved by certain demons. If 11 or more ogres are encountered, there will be one who is a leader (armor class 3,30-33 hit points, attacking as a 7 hit dice creature and doing from 2-12 hit points damage/attack). If 16 or more are encountered there will be 2 such leaders plus 1 additional ogre, a chieftain with armor class 4, 34-37 hit points, and attacking as a 7 hit dice monster and doing 4-14 hit points damage/attack. (If weapon type is used to determine damage/attack, give a standard bonus of +2 hit points to ogres and leaders/chieftains gain an additional +1/+2 bonus.) If ogres are found in their lair there will be from 2-12 females who fight as normal ogres but do only 2-8 points of damage and take a maximum of 6 hit points per hit die. There will also be from 2-8 young who will fight as goblins. Ogres will take prisoners in order to use them as slaves (25%) or food (75%). so there is a 30% chance that an ogre lair will contain 2-8 slaves/prisoners. As they are very fond of halfling, dwarf, or elf flesh, there is only a 10% chance that such creatures will be found alive in an ogre lair. Ogres speak their own language as well as that of chaotic evil, orcs. trolls, and stone giants. Description: The hide of ogres varies from dull blackish-brawn to dead yellow. Rare specimens are a sickly violet in color. Their warty bumps are often of different color - or at least darker than their hides. Hair is blackish-blue to dull dark green. Eyes are purple with white pupils. Teeth are black or orange, as are talons. Ogres wear any sort of skins or furs. They care for their arms and armor reasonably well. The life span of an ogre is not less than 90 years.