Difference between revisions of "Noise (cantrip)"

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[[File:Noise (cantrip).jpg|right|385px|thumb|]]
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'''Noise''' creates a loud, steady, ringing sound, targeted at a single creature, who alone can hear the noise unless a [[Saving Throws|saving throw against magic]] is made.  This roll is modified by -4.
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{{Spelltable
 
{{Spelltable
 
| name = Noise
 
| name = Noise
 
| range = 30 ft.
 
| range = 30 ft.
| duration = 1 round; see below
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| duration = 1 round; see text
 
| area of effect = 1 creature
 
| area of effect = 1 creature
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
<br>
 
Creates a loud ringing sound that can be heard in the ears of only the affected creature. This sound will blot out all other sound, and the creature will be –4 AC for the round the cantrip is in effect.
 
  
Unless the recipient makes save, deafness will result for 1-4 rounds after the noise has stopped.
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Failure to make save will cause the creature to become [[Deafness (spell)|deaf]] for 1 round while the cantrip produces the noise and 1-4 rounds after.  During this time the affected creature will be -4 [[Armour Class|armour class]] and won't be able to hear the instructions or entreaties of others.
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An additional benefit of the cantrip is that during the initial round of noise, the affected creature is unable to keep silent — forcing the recipient to emit a loud shout of pain and confusion, which would likely effect a distraction.
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Creatures affected by the deafness will be disoriented, will attack at –2 [[Roll to Hit|to hit]] and will be unable to hear instructions or entreaties from others.
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See also,<br>
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[[Audible Glamer (spell)]]<br>
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[[Illusionary Cantrips]]
  
See [[Illusionary Cantrips]]
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[[Category: Cantrips]][[Category: Don't Review until 2024]]

Latest revision as of 05:00, 17 August 2023

Noise (cantrip).jpg

Noise creates a loud, steady, ringing sound, targeted at a single creature, who alone can hear the noise unless a saving throw against magic is made. This roll is modified by -4.

Noise
Range 30 ft.
Duration 1 round; see text
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

Failure to make save will cause the creature to become deaf for 1 round while the cantrip produces the noise and 1-4 rounds after. During this time the affected creature will be -4 armour class and won't be able to hear the instructions or entreaties of others.

An additional benefit of the cantrip is that during the initial round of noise, the affected creature is unable to keep silent — forcing the recipient to emit a loud shout of pain and confusion, which would likely effect a distraction.


See also,
Audible Glamer (spell)
Illusionary Cantrips