Difference between revisions of "Hold Animal (spell)"

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| casting time = 2 [[Combat Round|rounds]]
 
| casting time = 2 [[Combat Round|rounds]]
 
| save = negates
 
| save = negates
| level = [[Druid 3rd Level Spells|druid (3rd)]]
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| level = [[Bard 3rd Level Spells|bard (3rd)]]; [[Druid 3rd Level Spells|druid (3rd)]]
 
}}
 
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Creatures with less [[Hit Dice|hit dice]] than the level of the caster suffer a –2 penalty to their saves.
 
Creatures with less [[Hit Dice|hit dice]] than the level of the caster suffer a –2 penalty to their saves.
  
[[Category: Druidical Spells]]
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[[Category: Bardic Spells]][[Category: Druidical Spells]]

Latest revision as of 20:48, 20 June 2022

Hold Animal holds animals of any size rigid for the duration of the spell. Those chosen for the spell are entitled to a saving throw. The spell affects animals only; it has no effect against magical creatures such as manticores, gorgons, harpies, chimera, fire salamanders, flame snakes, nightmares and so on.

Hold Animal
Range 80 ft.
Duration 2 rounds per level
Area of Effect up to 4 creatures
Casting Time 2 rounds
Saving Throw negates
Level bard (3rd); druid (3rd)

Held animals can take no action; however, if a creature is struck or attacked, the spell’s influence on that creature will be broken.

Creatures with less hit dice than the level of the caster suffer a –2 penalty to their saves.