Difference between revisions of "Hereditary Weapon I (sage ability)"

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[[File:Hereditary Weapon I.jpg|right|400px|]]
 
[[File:Hereditary Weapon I.jpg|right|400px|]]
Adopting a consequence of elves, who receive a [[Roll to Hit|+1 bonus to hit]] with sword and bow, the ability supposes that other peoples coming of age in various regions and among various [[Progenitor|professions]] would likewise become especially familiar with certain weapons – and that this would consign a similar bonus to those peoples from those backgrounds.
+
'''Hereditary weapon I''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Puissance (sage study)|Puissance]]. Adopting a privilege of elves, who receive a [[Roll to Hit|+1 bonus to hit]] with sword and bow, the ability supposes that other peoples coming of age in various regions and among various [[Progenitor|professions]] would likewise become especially familiar with certain [[Weapons List|weapons]] – and that this would consign a similar bonus to those peoples from those backgrounds.
  
 
The list describe here is as yet incomplete; with more research and through the needs of gameplay, I would expect the list given to naturally expand over time.  For the present, this is sufficient to describe the notion at play.  It is not necessary for players to adopt the weapons below; but the +1 bonus to hit with the weapon, for characters possessing the sage ability, still applies whether or not the character is proficient.
 
The list describe here is as yet incomplete; with more research and through the needs of gameplay, I would expect the list given to naturally expand over time.  For the present, this is sufficient to describe the notion at play.  It is not necessary for players to adopt the weapons below; but the +1 bonus to hit with the weapon, for characters possessing the sage ability, still applies whether or not the character is proficient.
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The following weapons are available to characters according to their progenitors.
 
The following weapons are available to characters according to their progenitors.
  
*'''Bow (short)''': gamekeeper
+
*'''[[Bow (weapon)|Bow]] (short)''': [[Gamekeeping (sage ability)|gamekeeper]]
*'''Broad sword''': gladiator
+
*'''[[Broad Sword (weapon)|Broad sword]]''': gladiator
*'''Club''': hermit, innkeeper, sailor
+
*'''[[Club (weapon)|Club]]''': hermit, innkeeper, sailor
*'''Crossbow''': artillerist, bounty hunter, marshal, tavern keeper
+
*'''[[Crossbow (weapon)|Crossbow]]''': [[Apprentice Artillerist (sage ability)|artillerist]], bounty hunter, marshal, tavern keeper
*'''Dagger''': fence, guildmaster thief, gypsy, killer, mine foreman, rat catcher
+
*'''[[Dagger (weapon)|Dagger]]''': assassin, fence, guildmaster thief, gypsy, miner, rat catcher
*'''Guisarme''': boatman (bill-hook)
+
*'''[[Guisarme (weapon)|Guisarme]]''': steershand (bill-hook)
 
*'''Halberd''': mercenary
 
*'''Halberd''': mercenary
 
*'''Knife''': cook, furrier, herbalist, mortician, potter, surgeon, tailor, tanner, trapper, veterinarian, village witch
 
*'''Knife''': cook, furrier, herbalist, mortician, potter, surgeon, tailor, tanner, trapper, veterinarian, village witch
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*'''Quarterstaff''': farmer, monk, porter
 
*'''Quarterstaff''': farmer, monk, porter
 
*'''Scimitar''': all nobles/royalty (rapier), buccaneer (rapier), outrider
 
*'''Scimitar''': all nobles/royalty (rapier), buccaneer (rapier), outrider
*'''Short axe''': butcher (cleaver), graverobber (pick-axe), miner (pick-axe), prospector (pick-axe), tomb robber (pick-axe), witchhunter, woodcutter
+
*'''Short axe''': [[Butchering (sage ability)|butcher]] (cleaver), [[Graverobbing (sage ability)|graverobber]] (pick-axe), [[Mining (sage ability)|miner]] (pick-axe), [[Prospecting (sage ability)|prospector]] (pick-axe), tomb robber (pick-axe), [[Witchhunting (sage ability)|witchhunter]], woodcutter
*'''Short hammer''': armourer, blacksmith, carpenter, cobbler, cooper, diemaker, furniture maker, labourer, leather worker, mason, metallurgist, puddler, sculptor, shipwright, stonecutter, toolmaker, wagoneer
+
*'''Short hammer''': [[Armour-making (sage ability)|armourer]], [[Blacksmithing (sage ability)|blacksmith]], carpenter, cobbler, cooper, diemaker, furniture maker, labourer, leather worker, mason, metallurgist, puddler, sculptor, shipwright, stonecutter, toolmaker, wagoneer
 
*'''Short sword''': landlord, squire, toll keeper
 
*'''Short sword''': landlord, squire, toll keeper
 
*'''Trident''': fisherman
 
*'''Trident''': fisherman
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<br>
 
<br>
  
== Regional ==
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== Regional Weapons ==
 
The following weapons are available to characters depending upon their regions of birth.
 
The following weapons are available to characters depending upon their regions of birth.
  
*'''ankus''': Moghul
+
*'''[[Ankus (weapon)|Ankus]]''': Moghul
*'''bastard sword''': Austria, Dauphine, Milan, Savoy
+
*'''[[Bardiche (weapon)|Bardiche]]''': Northern Russia
*'''battle axe''': Denmark, Norway, Scotland
+
*'''[[Bastard Sword (weapon)|Bastard sword]]''': Austria, Dauphine, Milan, Savoy
*'''bola''': Spanish America
+
*'''[[Battle Axe (weapon)|Battle axe]]''': Denmark, Norway, Scotland
*'''bo stick''':  Ceylon, Guangdong, Korea, Okinawa
+
*'''[[Bola (weapon)|Bola]]''': Spanish America
*'''bow (long)''': England, Wales (South)
+
*'''[[Bo Stick (weapon)|Bo stick]]''':  Ceylon, Guangdong, Korea, Okinawa
*'''bow (short)''': Arabia
+
*'''[[Bow (weapon)|Bow]] (long)''': England, Wales
*'''broad sword''': Alsace, Lorraine, Venice, Walloon
+
*'''Bow (short)''': Arabia
*'''club''': Dutch colonies (knop), Leinster & Munster (shillelagh), Northumbria (cudgel), Plains Natives, Ulster (cudgel), Zulu (knobkierrie)
+
*'''Broad sword''': Alsace, Lorraine, Venice, Walloon
*'''corseque''': Corsica
+
*'''Club''': Dutch colonies (knop), Leinster & Munster (shillelagh), Northumbria & Ulster (cudgel), Plains Natives of America, Zulu (knobkierrie)
*'''[[Crossbow (weapon)|crossbow]]''': Castile & Leon, Genoa, Moroccan
+
*'''[[Corseque (weapon)|Corseque]]''': Corsica
*'''dagger''': Rhineland
+
*'''[[Crossbow (weapon)|Crossbow]]''': Berber lands, [[Castilian Plain|Castile & Leon]], Genoa
*'''dart''': Connaught, Macedonia
+
*'''[[Dagger (weapon)|Dagger]]''': Georgia, Rhineland
*'''flail''': Bohemia, Moravia
+
*'''Dart''': Connaught, Macedonia
*'''glaive''': Gansu, Hokkaido, Shikoku (naginata), Moskva
+
*'''Flail''': Bohemia, Moravia
*'''godentag''': Flanders, Goblinish & Orcish lands
+
*'''Glaive''': Gansu, Hokkaido, Moskovy, Shikoku (naginata)
*'''guisarme''': Brandenburg, Hannover, Masuria, Mecklenburg, Tirol, Wurttemburg
+
*'''Godentag''': Flanders, Goblinish & Orcish lands
*'''halberd''': Burgundy, Madrid, Switzerland (French), Valencia
+
*'''Guisarme''': Brandenburg, Hannover, Masuria, Mecklenburg, Tirol, Wurttemburg
*'''hand axe''': Dwarf, Gnome, Halfling, Slovakia (shepherd's axe), Sweden (Finnish)
+
*'''Halberd''': Burgundy, Madrid, Switzerland (French), Valencia
*'''[[Javelin (weapon)|javelin]]''': Anglesey, Catalonia, Languedoc, Manchuria, Wales (North)
+
*'''Hand axe''': dwarf, Finland, gnome, halfling, Slovakia (shepherd's axe), Sweden
*'''jo stick''': Kyushu
+
*'''[[Javelin (weapon)|Javelin]]''': Anglesey, Catalonia, Languedoc, Manchuria, Wales (North)
*'''lance''': Normandy, Picardy
+
*'''Jo stick''': Kyushu
*'''long sword''': Baden, Bavaria, Champaign, Guyenne, Ile de France, Naples, Portugal
+
*'''Lance''': Normandy, Picardy
*'''mace''': Kiyev, Madurai, Poland
+
*'''Long sword''': Baden, Bavaria, Champaign, Guyenne, Ile de France, Naples, Portugal
*'''maul''': Luxembourg
+
*'''Mace''': Kiyev, Madurai, Poland
*'''morning star''': Hungary, Papal States
+
*'''Maul''': Luxembourg
*'''pike''': Switzerland (German)
+
*'''Morning star''': Hungary, Papal States
*'''rapier''': Aragon, Auvergne, Bourbon, Dauphine, Limousin, Maine, Orleanais, Poitou, Touraine
+
*'''[[Pike weapon|Pike]]''': Switzerland (German)
*'''scimitar''': Anatolia, Greece, Kokand, Safavid
+
*'''Rapier''': Aragon, Auvergne, Bourbon, Dauphine, Limousin, Maine, Orleanais, Poitou, Touraine
*'''short sword''': English & Dutch colonies (cutlass)
+
*'''Scimitar''': Anatolia, Cumana, Greece, Kokand, Safavid, Transylvania
*'''sling''': Canaan, Inca, Sardinia
+
*'''Short sword''': English & French colonies (cutlass), Inca (macuahuitl)
*'''[[Spear (weapon)|spear]]''': Berber, Mali, Swahili
+
*'''Sling''': Canaan, Inca, Sardinia
*'''staff sling''': Brittany
+
*'''[[Spear (weapon)|Spear]]''': Libyan, Mali, Swahili
*'''trident''': Balearics, Cyprus, Thrace
+
*'''Staff sling''': Brittany
*'''two-handed sword''': Egypt (khopesh), Hesse, Piedmont, Saxony
+
*'''Trident''': Balearics, Cyprus, Thrace
*'''warhammer''': Croatia
+
*'''Two-handed sword''': Egypt (khopesh), Hesse, Piedmont, Saxony
 +
*'''Warhammer''': Croatia
 
<br>
 
<br>
 
<br>
 
<br>
See Also,<br>
+
 
[[Puissance (sage study)|Puissance]]
 
[[Weapons List]]
 
 
[[Category:Research]]
 
[[Category:Research]]

Latest revision as of 05:26, 27 January 2024

Hereditary Weapon I.jpg

Hereditary weapon I is an amateur-status sage ability in the study of Puissance. Adopting a privilege of elves, who receive a +1 bonus to hit with sword and bow, the ability supposes that other peoples coming of age in various regions and among various professions would likewise become especially familiar with certain weapons – and that this would consign a similar bonus to those peoples from those backgrounds.

The list describe here is as yet incomplete; with more research and through the needs of gameplay, I would expect the list given to naturally expand over time. For the present, this is sufficient to describe the notion at play. It is not necessary for players to adopt the weapons below; but the +1 bonus to hit with the weapon, for characters possessing the sage ability, still applies whether or not the character is proficient.

Ideally, the character, having both a social and a regional background, would gain the bonus for one weapon from each, a total of two weapons. This is not always the case, as some social backgrounds, such as lawyer or a sinecure, suggests no such weapon. These backgrounds have other benefits. In any case, at least one hereditary weapon should be available to all characters with the ability.

Progenitor Weapons

The following weapons are available to characters according to their progenitors.

  • Bow (short): gamekeeper
  • Broad sword: gladiator
  • Club: hermit, innkeeper, sailor
  • Crossbow: artillerist, bounty hunter, marshal, tavern keeper
  • Dagger: assassin, fence, guildmaster thief, gypsy, miner, rat catcher
  • Guisarme: steershand (bill-hook)
  • Halberd: mercenary
  • Knife: cook, furrier, herbalist, mortician, potter, surgeon, tailor, tanner, trapper, veterinarian, village witch
  • Long sword: crusader, landed knight, master-at-arms, steward, weaponsmith
  • Quarterstaff: farmer, monk, porter
  • Scimitar: all nobles/royalty (rapier), buccaneer (rapier), outrider
  • Short axe: butcher (cleaver), graverobber (pick-axe), miner (pick-axe), prospector (pick-axe), tomb robber (pick-axe), witchhunter, woodcutter
  • Short hammer: armourer, blacksmith, carpenter, cobbler, cooper, diemaker, furniture maker, labourer, leather worker, mason, metallurgist, puddler, sculptor, shipwright, stonecutter, toolmaker, wagoneer
  • Short sword: landlord, squire, toll keeper
  • Trident: fisherman
  • Whip: husbandman, teamster


None: alchemist, alchemist's apprentice, architect, artist, baker, banker, bookbinder, brewer, chandler, confectioner, curate, draper, engraver, fishmonger, fuller, gambler, glassmaker, glazier, guildmaster, instrument maker, jeweller, juggler, lawyer, lapidary, librarian, medicant, papermaker, political advisor, priest, professor, scribe, sinecure, singer, tobacconist, tutor, usurer, vintner, weaver

Regional Weapons

The following weapons are available to characters depending upon their regions of birth.

  • Ankus: Moghul
  • Bardiche: Northern Russia
  • Bastard sword: Austria, Dauphine, Milan, Savoy
  • Battle axe: Denmark, Norway, Scotland
  • Bola: Spanish America
  • Bo stick: Ceylon, Guangdong, Korea, Okinawa
  • Bow (long): England, Wales
  • Bow (short): Arabia
  • Broad sword: Alsace, Lorraine, Venice, Walloon
  • Club: Dutch colonies (knop), Leinster & Munster (shillelagh), Northumbria & Ulster (cudgel), Plains Natives of America, Zulu (knobkierrie)
  • Corseque: Corsica
  • Crossbow: Berber lands, Castile & Leon, Genoa
  • Dagger: Georgia, Rhineland
  • Dart: Connaught, Macedonia
  • Flail: Bohemia, Moravia
  • Glaive: Gansu, Hokkaido, Moskovy, Shikoku (naginata)
  • Godentag: Flanders, Goblinish & Orcish lands
  • Guisarme: Brandenburg, Hannover, Masuria, Mecklenburg, Tirol, Wurttemburg
  • Halberd: Burgundy, Madrid, Switzerland (French), Valencia
  • Hand axe: dwarf, Finland, gnome, halfling, Slovakia (shepherd's axe), Sweden
  • Javelin: Anglesey, Catalonia, Languedoc, Manchuria, Wales (North)
  • Jo stick: Kyushu
  • Lance: Normandy, Picardy
  • Long sword: Baden, Bavaria, Champaign, Guyenne, Ile de France, Naples, Portugal
  • Mace: Kiyev, Madurai, Poland
  • Maul: Luxembourg
  • Morning star: Hungary, Papal States
  • Pike: Switzerland (German)
  • Rapier: Aragon, Auvergne, Bourbon, Dauphine, Limousin, Maine, Orleanais, Poitou, Touraine
  • Scimitar: Anatolia, Cumana, Greece, Kokand, Safavid, Transylvania
  • Short sword: English & French colonies (cutlass), Inca (macuahuitl)
  • Sling: Canaan, Inca, Sardinia
  • Spear: Libyan, Mali, Swahili
  • Staff sling: Brittany
  • Trident: Balearics, Cyprus, Thrace
  • Two-handed sword: Egypt (khopesh), Hesse, Piedmont, Saxony
  • Warhammer: Croatia