Difference between revisions of "Heightened Senses (sage study)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
A developed skill which enables improved sensitivity in the character's five senses. This manifests in two specific ways: the perceptual, which increases their natural abilities to see, hear, touch, taste or smell; and the conceptual, which enables characters to refine their awareness of things, such as colors (detecting multiple hues in specific detail), pheromones (identifying emotional states or types of [[Animal|animal]]) or even states of illness resulting from a disease which may not even be known to the sufferer.
+
'''Heightened senses''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Skulduggery (sage field)|Skulduggery]], enabling improved sensitivity in the character's five senses. This manifests in two specific ways: the perceptual, which increases their natural abilities to see, hear, touch, taste or smell; and the conceptual, which enables characters to refine their awareness of things, such as colors (detecting multiple hues in specific detail), pheromones (identifying emotional states or types of [[Animal|animal]]) or even states of illness resulting from a disease which may not even be known to the sufferer.
 +
__TOC__
 +
== Sage Abilities ==
 +
The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.
  
Further Notes: fire blind, fight in the dark, recognize recent disturbance, identify noise, identify poison (taste), identify odour, identify threat.
+
=== Amateur Status ===
 +
:* '''[[Senses I (sage ability)|Senses I]]''': moderate adjustments received to combat situations.
 +
 
 +
:* '''[[Sight & Fire (sage ability)|Sight & Fire]]''': permits identifying a target preparatory to firing a [[Missile Weapons|missile]] while retaining cover.
 +
 
 +
=== Authority Status ===
 +
:* '''[[Improved Sight & Fire (sage ability)|Improved Sight & Fire]]''': provides adjustments to the amateur skill, allowing target adjusting while firing and withholding fire from friendly targets.
 +
 
 +
:* '''[[Detect Hidden Creature (sage ability)|Detect Invisible Creature]]''': enables the character to hear the breathing of an invisible creature and identify the invisible defender's hex, so that they may attack with -4 to hit; likewise, it gives a 5 in 6 chance of revealing a breathing, concealed creature who is within 20 feet of the character.
 +
 
 +
:* '''[[Recognise Disturbance (sage ability)|Recognise Disturbance]]''': sense that someone has entered and lingered in a room over the last hour.
 +
 
 +
:* '''[[Reveal Approach (sage ability)|Reveal Approach]]''': provides an outside limit to how close an enemy can approach before being detected.
 +
 
 +
=== Expert Status ===
 +
:* '''[[Fight in the Dark (sage ability)|Fight in the Dark]]''': gives improved bonuses and target location when character is unable to see.
 +
 
 +
:* '''[[Identify Noise (sage ability)|Identify Noise]]''': recognise the origin and source of sounds that are heard.
 +
 
 +
:* '''[[Identify Taste (sage ability)|Identify Taste]]''': recognise a substance from the barest of tasting it, especially poison, which can be normally be sampled without fear.
 +
 
 +
:* '''[[Senses II (sage ability)|Senses II]]
  
== Amateur ==
 
:*'''[[Reveal Approach (sage ability)|Reveal Approach]]''': provides an outside limit to how close an enemy can approach before being detected.
 
:*'''[[Senses I (sage ability)|Senses I]]''': moderate adjustments received to combat situations.
 
:*'''[[Sight & Fire (sage ability)|Sight & Fire]]''': permits identifying a target preparatory to firing a missile while retaining cover.
 
  
== Authority ==
 
:*'''[[Improved Sight & Fire (sage ability)|Improved Sight & Fire]]''': provides adjustments to the amateur skill, allowing target adjusting while firing and withholding fire from friendly targets.
 
:*'''[[Detect Hidden Creature (sage ability)|Detect Invisible Creature]]''': enables the character to hear the breathing of an invisible creature and identify the invisible defender's hex, so that they may attack with -4 to hit; likewise, it gives a 5 in 6 chance of revealing a breathing, concealed creature who is within 20 feet of the character.
 
<br>
 
<br>
 
 
See Also,<br>
 
See Also,<br>
 
[[Assassin Sage Abilities]]<br>
 
[[Assassin Sage Abilities]]<br>
[[Thief Sage Abilities]]<br>
+
[[Thief Sage Abilities]]
  
 
[[Category:Lacks Image]]
 
[[Category:Lacks Image]]
[[Category:Needs Rewrite]]
 

Latest revision as of 20:44, 19 October 2023

Heightened senses is a sage study in the field of Skulduggery, enabling improved sensitivity in the character's five senses. This manifests in two specific ways: the perceptual, which increases their natural abilities to see, hear, touch, taste or smell; and the conceptual, which enables characters to refine their awareness of things, such as colors (detecting multiple hues in specific detail), pheromones (identifying emotional states or types of animal) or even states of illness resulting from a disease which may not even be known to the sufferer.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Senses I: moderate adjustments received to combat situations.
  • Sight & Fire: permits identifying a target preparatory to firing a missile while retaining cover.

Authority Status

  • Improved Sight & Fire: provides adjustments to the amateur skill, allowing target adjusting while firing and withholding fire from friendly targets.
  • Detect Invisible Creature: enables the character to hear the breathing of an invisible creature and identify the invisible defender's hex, so that they may attack with -4 to hit; likewise, it gives a 5 in 6 chance of revealing a breathing, concealed creature who is within 20 feet of the character.
  • Reveal Approach: provides an outside limit to how close an enemy can approach before being detected.

Expert Status

  • Fight in the Dark: gives improved bonuses and target location when character is unable to see.
  • Identify Noise: recognise the origin and source of sounds that are heard.
  • Identify Taste: recognise a substance from the barest of tasting it, especially poison, which can be normally be sampled without fear.


See Also,
Assassin Sage Abilities
Thief Sage Abilities