Difference between revisions of "Haze (cantrip)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 10: Line 10:
 
}}
 
}}
 
<br>
 
<br>
Transforms the air so that it will become visibly hazy, so that objects and persons will be more difficult to see for those within the area of effect, or looking through it.  
+
Transforms the air so that it becomes visibly hazy, so that objects and persons are more difficult to see.  The area of effect cannot be moved once the cantrip is emplaced.  Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.
  
[[Attacking in Combat|Attacks]] against creatures inside suffer a penalty of -1 [[Roll to Hit|to hit]].  [[Missile Weapons|Missiles]] fired through the area of effect receive a -1 penalty to hit per [[Combat Hex|hex]] of the target ''beyond'' the haze.  For example, a target creature placed three hexes beyond the haze would be -3 to hit.  All creatures attacking inside the haze with melee weapons do so with a -2 penalty.
+
[[Attacking in Combat|Attacks]] from outside suffer a penalty of -1 [[Roll to Hit|to hit]] when made against creatures inside the hazeThis applies to [[Missile Weapons|missiles]] fired through the haze.  Those inside the haze attack at -2.
  
Once the haze is created, it cannot be moved.  Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.
 
  
 +
See [[Illusionary Cantrips]]
  
See [[Illusionary Cantrips]]
+
[[Category: Cantrips]][[Category: Don't Review until 2023]]

Revision as of 04:02, 6 May 2022

Haze (cantrip).jpg
Haze
Range 20 ft.
Duration 3 rounds
Area of Effect 15 ft. radius, 7 ft. high
Casting Time 2 action points
Saving Throw none
Level cantrip


Transforms the air so that it becomes visibly hazy, so that objects and persons are more difficult to see. The area of effect cannot be moved once the cantrip is emplaced. Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.

Attacks from outside suffer a penalty of -1 to hit when made against creatures inside the haze. This applies to missiles fired through the haze. Those inside the haze attack at -2.


See Illusionary Cantrips