Difference between revisions of "Giant Insect (spell)"

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'''Giant insect''' enables the caster to transform ordinary-sized insects and arachnids into their giant forms.  The caster must be able to see the insect being transformed; if caught and contained in a glass jar, the spell will cause the enlarged insects to shatter the container upon growth, at no harm to themselves.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Giant Insect
 
| name = Giant Insect
 
| range = 20 ft.
 
| range = 20 ft.
| duration = 2 rounds per level
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| duration = 2 [[Combat Rounds|rounds]] per [[Experience Level|level]]
 
| area of effect = 2 [[Hit Dice|hit dice]] per level
 
| area of effect = 2 [[Hit Dice|hit dice]] per level
 
| casting time = 2 rounds
 
| casting time = 2 rounds
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By means of this spell, the cleric is able to transform ordinary, natural insects into giant ones, commensurate with size and attacks to those described in the Biology table. Arachnids are included in the spell’s power.
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The maximum hit die (HD) for each type of enlarged insect depends on its [[Monster|monstrous]] form.  '''For example''', [[Giant Wasp|giant wasps]] normally have 4 HD; therefore, a 10th level caster could create twenty wasps of 1 HD each, or ten wasps of 2 HD each, or some other combination, so long as no created giant wasp had more than 4 HD.
  
The caster has no control over these insects once they are enlarged; they will be free to attack whomever they might, in accordance with their nature.
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In each case, the amount of [[Attacking in Combat|attack]] [[Damage (hit points)|damage]] the insect causes is calculated thusly: for each HD less than the original, the "die" is reduced by one degree, or -1 maximum damage (max.dam).
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: '''For example''', the 4 HD wasp normally causes 2-8 damage with its [[Pincers (attack)|pincers]], with a 5 [[Hit Points|point]] av.dam.  A 3 HD wasp would hit with 4½ av.dam (1d8), a 2 HD wasp with 4 av.dam (2d4-1) and a 1 HD wasp with 3½ av.dam (1d6).  Many smaller wasps would therefore have a potential for causing far more damage, but they would be more easily [[Stun Lock|stunned]] or [[Death|killed]], and would suffer from a lower THAC0.
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== Hostility ==
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Because insects lack any sort of [[Intelligence (ability stat)|intelligence]], the caster has no control over them whatsoever.  Once enlarged, they'll be furious, ravenous and bound to attack whatever target comes immediately to hand — including the caster and associated allies.  Therefore steps should be taken to seek immediate cover, letting the giant insects wreak havoc and perhaps cause a distraction.
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Once their usefulness is gone, the caster can dispel the effects at will, reducing any remaining insects to their normal size.  If some insect become a danger, the dweomer can be removed from each insect individually.
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== Enhancing Giant Forms ==
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The spell can be cast upon existing giant insects, in which case the original will be increased to 50% it's normal size.  This effect cannot be adjusted up or down; a giant wasp will always be increased to 6 HD, with 50% more hit points. Moreover, once the spell is used in this fashion, the effect on the giant insect '''cannot be dispelled''' — if it becomes dangerous, it must be killed
  
The spell can affect multiple types of insects, but must have the original insects to have any effect. The total hit die count cannot be more than the caster’s area of effect.
 
  
 
If cast against giant insects, the spell can add up to 50% of the insect’s size, so long as this does not increase total hit die count by more than the caster’s area of effect.'
 
If cast against giant insects, the spell can add up to 50% of the insect’s size, so long as this does not increase total hit die count by more than the caster’s area of effect.'
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Revision as of 21:30, 25 December 2021

Giant Insect (spell) B.jpg

Giant insect enables the caster to transform ordinary-sized insects and arachnids into their giant forms. The caster must be able to see the insect being transformed; if caught and contained in a glass jar, the spell will cause the enlarged insects to shatter the container upon growth, at no harm to themselves.

Giant Insect
Range 20 ft.
Duration 2 rounds per level
Area of Effect 2 hit dice per level
Casting Time 2 rounds
Saving Throw none
Level cleric (4th)

The maximum hit die (HD) for each type of enlarged insect depends on its monstrous form. For example, giant wasps normally have 4 HD; therefore, a 10th level caster could create twenty wasps of 1 HD each, or ten wasps of 2 HD each, or some other combination, so long as no created giant wasp had more than 4 HD.

In each case, the amount of attack damage the insect causes is calculated thusly: for each HD less than the original, the "die" is reduced by one degree, or -1 maximum damage (max.dam).

For example, the 4 HD wasp normally causes 2-8 damage with its pincers, with a 5 point av.dam. A 3 HD wasp would hit with 4½ av.dam (1d8), a 2 HD wasp with 4 av.dam (2d4-1) and a 1 HD wasp with 3½ av.dam (1d6). Many smaller wasps would therefore have a potential for causing far more damage, but they would be more easily stunned or killed, and would suffer from a lower THAC0.

Hostility

Because insects lack any sort of intelligence, the caster has no control over them whatsoever. Once enlarged, they'll be furious, ravenous and bound to attack whatever target comes immediately to hand — including the caster and associated allies. Therefore steps should be taken to seek immediate cover, letting the giant insects wreak havoc and perhaps cause a distraction.

Once their usefulness is gone, the caster can dispel the effects at will, reducing any remaining insects to their normal size. If some insect become a danger, the dweomer can be removed from each insect individually.

Enhancing Giant Forms

The spell can be cast upon existing giant insects, in which case the original will be increased to 50% it's normal size. This effect cannot be adjusted up or down; a giant wasp will always be increased to 6 HD, with 50% more hit points. Moreover, once the spell is used in this fashion, the effect on the giant insect cannot be dispelled — if it becomes dangerous, it must be killed


If cast against giant insects, the spell can add up to 50% of the insect’s size, so long as this does not increase total hit die count by more than the caster’s area of effect.'