Geography (sage study)

From The Authentic D&D Wiki
Revision as of 23:28, 3 July 2022 by Maxwell (talk | contribs) (Created page with "'''Geography''' is a sage study in the fields of Earth & Sky and Humanities, which grant...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Geography is a sage study in the fields of Earth & Sky and Humanities, which grants the character knowledge of political boundaries, specific features and cultural infrastructure related to the land. The study of oceans and seas is ascribed to Oceanography, while studies relating to the land's underlying physical structure and phenomena is ascribed to Geology.

While geographers will have a general understanding of the world's regions, initial knowledge points must be assigned by choice to a specific political entity, which will serve as the locus of the character's knowledge. Some skills below will apply only to this locus; others will apply to those areas surrounding the locus, meaning those political entities directly bordering upon the locus.

Each time the character rolls thereafter, the new roll may be applied to a different locus or towards one already chosen. Where loci overlap, total knowledge points should not be added together.

Sage Abilities

Amateur Status

  • Know Bioregion: identify common animals and creatures dwelling within the surrounded locus.
  • Locate Self: precisely determine location within locus once features of the landscape can be observed.
  • Locus Infrastructure: gives knowledge of the infrastructure and layout of the surrounded locus.