Difference between revisions of "Fishing (technology)"

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Fishing is a source of '''communication''', allowing contact with other [[Settlements|settlements]] along the sea shore and by water routes. Historically, this has led to agreements establishing territorial waters and cooperation among sea-going folk, so that different nationalities respect one another's boats and coordinate together in searches and rescues.  Time at sea has also been the source of much '''superstition''' surrounding fear of the sea and of storms, with much respect given to sea gods even among [[Monotheism (technology)|monotheistic]] religions.
 
Fishing is a source of '''communication''', allowing contact with other [[Settlements|settlements]] along the sea shore and by water routes. Historically, this has led to agreements establishing territorial waters and cooperation among sea-going folk, so that different nationalities respect one another's boats and coordinate together in searches and rescues.  Time at sea has also been the source of much '''superstition''' surrounding fear of the sea and of storms, with much respect given to sea gods even among [[Monotheism (technology)|monotheistic]] religions.
  

Revision as of 20:23, 12 October 2020

Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." — Lao Tzu

Humans have relied upon the technology of fishing from its earliest development to provide food. The most primitive peoples gathered mollusks and oysters from the sand; eventually they learned to make spears to capture the rich foodstuffs out of reach of land. Fishing enables sophisticated advancements in fishing; building coastal craft, weaving and deploying nets, constructing traps and so forth. In time, fishing became important the world over, with ships journeying thousands of miles to rich fishing grounds.

Fishing.jpg

__TOCleft__ Fishing is a source of communication, allowing contact with other settlements along the sea shore and by water routes. Historically, this has led to agreements establishing territorial waters and cooperation among sea-going folk, so that different nationalities respect one another's boats and coordinate together in searches and rescues. Time at sea has also been the source of much superstition surrounding fear of the sea and of storms, with much respect given to sea gods even among monotheistic religions.

Application Tech Level
hand-gathering 5
catch fishing 5
fish drying 5
aquaculture 6
bow fishing 6
outward fishing 6
angling 7
trap fishing 7
deep sea fishing 8

Applications

Listed in order of advancement.

Hand gathering includes all harvesting of sea foods and products without the use of tools, including picking up shellfish or kelp, digging for clams or crabs, diving underwater to catch abalone or lobsters, flounder tramping, noodling for catfish with bare hands, trout binning & tickling, and pearl diving.

Adds +1 food to type-7 hexes that are water-adjacent.

Catch fishing, also called artisanal fishing, is primitive fishing method employing boats for making short (rarely overnight) fishing trips along intertidal and wetland ranges. The catch sets out to obtain food that is rarely marketed, with sufficient amounts to meet the community's subsistence needs.

Tools include the use of fishing line made of gut or woven fibre, which is woven to make fishing nets or is used with gaffs, bone hoods and barbed spears. Fishing boats consist of lightly-built, narrow craft suitable for 1-3 persons, made of natural materials and lacking the strength to survive a storm in deep water. Caulking is done with natural materials.
Adds +2 food to type-6 hexes and above that are water-adjacent. Replaced by outward fishing (tech-6).

Tech-5

Improvements
Fishing grounds: exploration has located a sea, lake or river location of unusually rich fishing waters. This is indicated by pre-existing trade references indicating fish or boatbuilding. May be exploited by up to two T(1-6) settlements. Adds +2 food total (to one settlement if not divided between two) and +1 health. Includes salmon runs.
References: salt-water/freshwater fish (+1 health), boatbuilding (+1 labor).

DEV-6

Aquaculture

The farming of fish and shellfish in ponds, river estuaries and enclosed bays. Fish stocks are selected for size. Includes cultivation of ornamental fish. Extensive farms exist in subterranean cultures.

Tools: shellfish traps
Blocks
Stock pond: tailored water sources using an aquifer or dam to maintain water level. Caretakers protect from poachers. Stock ponds are usually private, owned by a village or status-individual.
References: caviar (+2 happiness), fish fins (+1 happiness), pearls (+1 happiness), shellfish, sturgeon

Bowfishing

Uses barbed arrows with line, enabling the drawing in by hand or using a reel. Best employed in freshwater sources where the water is clear.

Outward Fishing

The expansion of catch fishing into deeper waters, risking time spent being out of sight of the shore.

Tools
Karvi: primitive longboat capable of supporting up to 35 passengers, used in fishing, trade and occasionally for war parties. Not equipped with sails at this level of development.
Umiak: open skin boat used for extensive fishing trips outwards into semi-deep water (20-40 miles from shore), often used for hunting small whales or walrus.
Culture: a strong emotional relationship exists between fishers and the sea, lakes or rivers; sea chantys are common and mythological stories abound.
Blocks
Boat yard: an area where boats are assembled and repaired; features tailored areas, dug channels, piers, embankments and roofed shacks. Usually a natural harbour but not always. Adds +1 labor. Requires a minimum T(5) settlement. Replaces protected beach.
Improvements
Semi-deep waters: boatbuilding reference adds +1 bonus to food production from extensive semi-deep water.
References: sealskin (+1 happiness)

DEV-7

Angling

The method of fishing by using an "angle" (fish hook) attached to a fishing line that can be hurled outwards through the use of a rod. Light objects are used as "flies". Boats employ the use of longlining or trolling.

Tools: corf, fish hook, float
Culture: pleasure fishing becomes a contemplative, philosophical pastime.

Trap Fishing

The use of bronze metal fishtraps and chain (later, other metals and lacquered wood) for lowering a frame to the sea or river bottom to catch large shellfish and other bottom feeders.

References: eels, octopus

DEV-8

Deep Sea Fishing

The widespread use of sailing vessels enables long fishing journeys, supported by larger fishing boats able to store food for weeks at a time. Commercial fishing for profit and trade is an extensive activity, pursuing fish far into the ocean under adverse conditions. Lack of a compass denies ocean-crossing. Simple fish-processing takes place.

Tools: drift nets, gillnets
Drifter: single-masted sailing vessel with animal skins or woven fabrics for sails. Fishing involves pulling a drift net.
Culture: spread of news from abroad, rush of people to the waterfront with the return of ships followed by a feast and celebration.
Blocks
Dock: a group of structures for the handling of boats, including a solidly built stone-timbered pier with two to three storage structures and a small accounting office. Requires a minimum T(3) settlement.
References: cod-liver oil, dried fish

Higher Development

  • corporate fishing (compass)
  • lift nets (engineering)
  • ocean crossing (compass)
  • fish oil
  • wharf/harbour (compass)