Difference between revisions of "Dry (cantrip)"

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[[File:Dry (cantrip).jpg|right|455px|thumb]]
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'''Dry''' dessicates the area of effect until there's no moisture at all, evaporating the wet off any part slick with it.  However, as it's only a cantrip, the cantrip cannot destroy water that exists as a body larger than 1 quart in volume.  Cast upon open waters, it will skim an ⅛th of an inch off the surface, but no more.
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{{Spelltable
 
{{Spelltable
 
| name = Dry
 
| name = Dry
 
| range = 10 ft.
 
| range = 10 ft.
 
| duration = permanent
 
| duration = permanent
| area of effect = 4 cub. yards
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| area of effect = 1 cub. yard
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
 
| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
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Water that's intrinsic to an object or living creature's body can be removed to the extent of causing 1 [[Damage (hit points)|damage]].  For creatures that only have 1 [[Hit Points|hit point]], the water within will be entirely removed, leaving only a dry, lifeless shell.  This can be useful in crushing bone or shell into powder.
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Wood and paper are made highly susceptible to fire, giving a penalty of -4 against [[Saving Throws for Items|saving throws]].  If cast in [[Sweaty Conditions|sweaty]] or hotter conditions, the cantrip may bring on a [[Heat Stroke|heat stroke]] if the character fails a [[Constitution (ability stat)|constitution]] [[Ability Checks|check]].  Air may be dried, but the effect will last only a brief moment before the dried air is whisked away by even the lightest [[Wind Speed|wind]].
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The cantrip has no effect upon persons suffering from hypothermia or cold, but will dry clothes so as to aid in bringing up a character's [[Clothing Insulation|protection]] against the weather.
  
  
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[[Dampen (cantrip)]]<br>
 
[[Dampen (cantrip)]]<br>
 
[[Useful Cantrips]]
 
[[Useful Cantrips]]
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[[Category: Cantrips]]

Latest revision as of 18:54, 8 October 2021

Dry (cantrip).jpg

Dry dessicates the area of effect until there's no moisture at all, evaporating the wet off any part slick with it. However, as it's only a cantrip, the cantrip cannot destroy water that exists as a body larger than 1 quart in volume. Cast upon open waters, it will skim an ⅛th of an inch off the surface, but no more.

Dry
Range 10 ft.
Duration permanent
Area of Effect 1 cub. yard
Casting Time 2 action points
Saving Throw none
Level cantrip

Water that's intrinsic to an object or living creature's body can be removed to the extent of causing 1 damage. For creatures that only have 1 hit point, the water within will be entirely removed, leaving only a dry, lifeless shell. This can be useful in crushing bone or shell into powder.

Wood and paper are made highly susceptible to fire, giving a penalty of -4 against saving throws. If cast in sweaty or hotter conditions, the cantrip may bring on a heat stroke if the character fails a constitution check. Air may be dried, but the effect will last only a brief moment before the dried air is whisked away by even the lightest wind.

The cantrip has no effect upon persons suffering from hypothermia or cold, but will dry clothes so as to aid in bringing up a character's protection against the weather.


See also,
Dampen (cantrip)
Useful Cantrips