Difference between revisions of "Divination (sage study)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(16 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The pursuit of several means through which knowledge of the future may be gained, specifically those which pertain to the traditions of priests: the reading of entrails, the Book of Changes, [[Occultism (sage study)|occultism]], vision quests.
+
[[File:Divination (sage ability).jpg|right|560px|thumb]]
 +
'''Divination''' is a [[Sage Study|sage study]] in the [[Sage Field|fields]] of [[Power (sage field)|Power]] and [[Reverence (sage field)|Reverence]], describing a venerable discipline encompassing the realms of Power and Reverence, focusing on the exploration of diverse methods for acquiring knowledge about the future. This pursuit is especially significant within the domain of religious practices, where priests and spiritual leaders employ various techniques to gain insights.
 +
__TOC__
 +
While employing ordinary forms of divination such as tarot cards, numerology, dream interpretation or casting lots, the list of sage abilites is more concerned with what's learned rather than the means of learning it.  Thus the abilities presume the character has undergone efforts like a vision quest, studying entrails, consulting the I Ching and so on, before the results of their divination is available.  The individual sage abilities describe what's required to achieve the insights the character desires.
  
The pursuit of gaining knowledge through various sacred methods, in order to promote the gaining of visions and in becoming a vessel for prophecy. These methods include - but are not necessarily limited to - sacrifice of animals in order to read the entrails, studying the Book of Changes, communicating with the dead through occultism and through asceticism (the pursuit of starvation, suffering or abstinence in order to gain a vision). This practice is meant to support the magical methods of gaining information such as [[Augury (spell)|augury]] or [[Divination (spell)|divination]] spells.
+
== Sage Abilities ==
 +
The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.
  
Note that the study does not include prognostication associated with the magi, such as the reading of [[Tea Leaf Reading (occult)|tea leaves]], [[Astrological Chart (occult)|astrology]], [[Numerology (occult)|numerology]] or the [[Tarot (occult)|tarot]]; these divination techniques are not pursued by clerics and are covered elsewhere.
+
=== Amateur Status ===
 +
:* '''[[Simple Prognostication (sage ability)|Simple Prognostication]]''': provides insight into the safety of the character at a given time.
  
== Amateur ==
+
:* '''[[Ritual Slaughter (sage ability)|Ritual Slaughter]]''': knowledge of the correct practice in slaughtering creatures for sacrifice and divination.
:*'''[[Choose Prognostication (sage ability)|Choose Prognostication]]''': allows insight in choosing the best divination method.
+
 
:*'''[[Ritual Slaughter (sage ability)|Ritual Slaughter]]''': knowledge of the correct practice in slaughtering creatures for sacrifice and divination.
+
=== Authority Status ===
<br>
+
:* '''[[Auspicy (sage ability)|Auspicy]]''': by closely observing the behaviour and calls of [[Birds (sage study)|birds]] in the area, the character's able to gather details regarding the surrounding half mile in the same manner as the spell [[Commune (spell)|commune with nature]].
<br>
+
 
See Also,<br>
+
:* '''[[Divine Guidance (sage ability)|Divine Guidance]]''': the character is able to obtain guidance from their deity in times of uncertainty or need.  This guidance answers the following queries: what action is needed to find safety, what is it the deity desires of the character, what is the best path towards increasing the character's nominal power, or the character's nominal wealth.
[[Astrological Chart (occult)|Astrological Chart]]<br>
+
 
 +
:* '''[[Palmistry (sage ability)|Palmistry]]''': enables the character to gain insight from a given palm to determine characteristics about the individual, including their [[Ability Stats|ability stats]], [[Experience Level|experience level]] and [[Character Class|character class]] or [[Progenitor|profession]]; upon a successful wisdom check, the character is able to determine whether the next three months are going to bring good luck or bad.
 +
 
 +
:* '''[[Predict Meteor Events (sage ability)|Predict Meteor Events]]''': Grants the ability to predict strength and influence of meteor showers, affecting druidical magic use.
 +
 
 +
=== Expert Status ===
 +
:* '''[[Arcane Sense (sage ability)|Arcane Sense]]''': Foresee the means by which any spell may be invented, or any magical item be created, regardless of how much power it inherently contains.
 +
 
 +
:* '''[[Hydroscrying (sage ability)|Hydroscrying]]''': using water as a mirror, the character is able to view visual scenes of places and the paths to reach them, following up questions asked in seeking divine guidance.
 +
 
 +
:* '''[[Crystallomancy (sage ability)|Crystallomancy]]''': by dangling a crystal over the body of an individual, the malady by which the individual is suffering can be ascertained; additionally, the same crystal can reveal three details about any item that's been crafted, magical or otherwise.
 +
 
 +
=== Sage Status ===
 +
:* '''[[Astral Mapping (sage ability)|Astral Mapping]]''': By allowing oneself to sleep next to a writing tablet and ink, produce a map by the morning that details the route from any point in the [[Planar Universe|planar universe]] to another, using [[Planar Travel & Gating (sage study)|gates]], the [[Astral Plane|astral plane]], [[Phlogiston|phlogiston]] and more.
 +
 
 +
:* '''[[Metacognition (sage ability)|Offer Wisdom]]''': character's inner sight enables him or her to invest any other living creature with wisdom or intelligence at the temporary loss of the character's own ability stat (though this is restored within a time), thus giving that creature greater self-awareness; can be offered to non-intelligent creatures also.
 +
 
 +
 
 +
See also,<br>
 +
[[Abulafia, Abraham (1240-1291)]]<br>
 
[[Cleric Sage Abilities]]<br>
 
[[Cleric Sage Abilities]]<br>
 
[[Paladin Sage Abilities]]
 
[[Paladin Sage Abilities]]
  
[[Category: Lacks Image]]
+
[[Category: Reviewed]]

Latest revision as of 21:23, 18 October 2023

Divination (sage ability).jpg

Divination is a sage study in the fields of Power and Reverence, describing a venerable discipline encompassing the realms of Power and Reverence, focusing on the exploration of diverse methods for acquiring knowledge about the future. This pursuit is especially significant within the domain of religious practices, where priests and spiritual leaders employ various techniques to gain insights.

While employing ordinary forms of divination such as tarot cards, numerology, dream interpretation or casting lots, the list of sage abilites is more concerned with what's learned rather than the means of learning it. Thus the abilities presume the character has undergone efforts like a vision quest, studying entrails, consulting the I Ching and so on, before the results of their divination is available. The individual sage abilities describe what's required to achieve the insights the character desires.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Ritual Slaughter: knowledge of the correct practice in slaughtering creatures for sacrifice and divination.

Authority Status

  • Auspicy: by closely observing the behaviour and calls of birds in the area, the character's able to gather details regarding the surrounding half mile in the same manner as the spell commune with nature.
  • Divine Guidance: the character is able to obtain guidance from their deity in times of uncertainty or need. This guidance answers the following queries: what action is needed to find safety, what is it the deity desires of the character, what is the best path towards increasing the character's nominal power, or the character's nominal wealth.
  • Palmistry: enables the character to gain insight from a given palm to determine characteristics about the individual, including their ability stats, experience level and character class or profession; upon a successful wisdom check, the character is able to determine whether the next three months are going to bring good luck or bad.
  • Predict Meteor Events: Grants the ability to predict strength and influence of meteor showers, affecting druidical magic use.

Expert Status

  • Arcane Sense: Foresee the means by which any spell may be invented, or any magical item be created, regardless of how much power it inherently contains.
  • Hydroscrying: using water as a mirror, the character is able to view visual scenes of places and the paths to reach them, following up questions asked in seeking divine guidance.
  • Crystallomancy: by dangling a crystal over the body of an individual, the malady by which the individual is suffering can be ascertained; additionally, the same crystal can reveal three details about any item that's been crafted, magical or otherwise.

Sage Status

  • Offer Wisdom: character's inner sight enables him or her to invest any other living creature with wisdom or intelligence at the temporary loss of the character's own ability stat (though this is restored within a time), thus giving that creature greater self-awareness; can be offered to non-intelligent creatures also.


See also,
Abulafia, Abraham (1240-1291)
Cleric Sage Abilities
Paladin Sage Abilities