Dispel Malevolence (spell)

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Dispel Malevolence.jpg
Dispel Malevolence
Range touch
Duration permanent
Area of Effect 1 creature
Casting Time 1 round
Saving Throw negates; see below
Level cleric (5th)

Dispel malevolence has the power to destroy creatures of an inherently malevolent nature, including those that are numerous beasts, demons, devils, efreeti, imps, quasit, undead and constructed Golems that have been made deliberately to wreak havoc upon the mortal world. While some of these creatures are malevolent because they are manifestly evil, others are merely creatures bent upon doing harm. Beasts without malice, such as hippogriffs, ki-rin or unicorns cannot be affected by the spell.

As well, the spell has no affect upon humanoids, however dastardly or sadistic they may be; nor does it affect ordinary creatures, such as snakes or spiders, who may act aggressively but do so out of a desire for food, or in defense. Only creatures whose malevolence derives from a magical or mystical origin, often from other planes of existence, can be destroyed by the spell.

If the creature to be destroyed has less than half the hit dice or levels of the caster, then it does not receive a saving throw, and may thus be discorporated upon the spell's discharge. Other creatures that make save will nonetheless suffer a penalty of -½ to hit per level of the caster, if within 60 ft. of the caster, after the spell has been discharged. For example, if the caster were 9th level, the malevolent creature would attack at -4 whenever it was inside that range.