Difference between revisions of "Detect Poison (spell)"

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[[File:Detect Poison (spell).jpg|right|560px|thumb]]
 
'''Detect poison''' is a spell that identifies the presence of [[Poison (substance)|poisonous substances]] in the caster's surroundings, as well as [[Bestiary|creatures]] whose [[Attacking in Combat|attacks]] include the use of poison, vessels that contain poison or even poisonous gas.  Likewise, the spell is able to identify food or water that contains impurities, which has the potential to bring sickness to those who consume it.
 
'''Detect poison''' is a spell that identifies the presence of [[Poison (substance)|poisonous substances]] in the caster's surroundings, as well as [[Bestiary|creatures]] whose [[Attacking in Combat|attacks]] include the use of poison, vessels that contain poison or even poisonous gas.  Likewise, the spell is able to identify food or water that contains impurities, which has the potential to bring sickness to those who consume it.
  
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See [[Misdirection (spell)]]
 
See [[Misdirection (spell)]]
  
[[Category: Druidical Spells]]
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[[Category: Druidical Spells]][[Category: Reviewed]]

Revision as of 17:41, 7 November 2023

Detect Poison (spell).jpg

Detect poison is a spell that identifies the presence of poisonous substances in the caster's surroundings, as well as creatures whose attacks include the use of poison, vessels that contain poison or even poisonous gas. Likewise, the spell is able to identify food or water that contains impurities, which has the potential to bring sickness to those who consume it.

Detect Poison
Range self
Duration 3 rounds per level
Area of Effect 10 ft. wide, 5 ft. per level path
Casting Time 1 round
Saving Throw none
Level druid (1st)

Once invoking the spell, the caster is able to move and sweep areas throughout the spell's duration. Each object, creature or feature to be examined requires one round. The actual form of the poison is not determined, though the dweomer gives a very good sense of how toxic the poison is, or would be if imbibed or forced upon others. Likewise, the spell can discriminate between a venom, an alchemical substance, an injestive poison or one that's insinuative.

Countermeasures

Although the spell gives no benefit in itself as to the treatment of those suffering from poison, it can help in guiding an herbalist or other physician in proscribing such aid. This benefit increases the chance of the antidote's success by 10%, +2% per level of the caster.


See Misdirection (spell)