Difference between revisions of "Detect Illusion (spell)"

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[[File:Detect Illusion (spell).jpg|right|525px|thumb]]
 
[[File:Detect Illusion (spell).jpg|right|525px|thumb]]
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'''Detect illusion''' reveals any illusion as such, disclosing its true nature to the caster.  Once the illusion is understood, the caster is immune to any deleterious effects the illusion can impose; the caster may, however, continue to acquire whatever benefits the illusion might offer, as some illusions are pleasant.
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{{Spelltable
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| name = Detect Illusion
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| range = 10 ft. per [[Experience Level|level]]
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| duration = 20 [[Combat Round|rounds]] per level
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| area of effect = 10 ft. path, up to range
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| casting time = 1 round
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| save = none
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| level = [[Illusionist 1st Level Spells|illusionist (1st)]], [[Mage 3rd Level Spells|mage (3rd)]]
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}}
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The caster can attempt to describe the true nature of revealed illusions to others, provided they are within speaking distance (about 60 ft.).  Those who trust the caster — other members of the party, [[Henchfolk|henchfolk]], [[Follower|followers]] and [[Retainer|retainers]] — may then make a [[Saving Throws|saving throw against magic]].  Those who succeed also become immune to an illusion's harmful powers.  Those who fail remain in the belief that the illusion is real.
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If the spell's duration ends, the knowledge gained is retained by the caster and those who have saved; a known illusion remains known.  As yet undetected illusions appear real, however.
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[[Category: Illusionary Spells]][[Category: Magical Spells]]

Latest revision as of 05:47, 17 June 2022

Detect Illusion (spell).jpg

Detect illusion reveals any illusion as such, disclosing its true nature to the caster. Once the illusion is understood, the caster is immune to any deleterious effects the illusion can impose; the caster may, however, continue to acquire whatever benefits the illusion might offer, as some illusions are pleasant.

Detect Illusion
Range 10 ft. per level
Duration 20 rounds per level
Area of Effect 10 ft. path, up to range
Casting Time 1 round
Saving Throw none
Level illusionist (1st), mage (3rd)

The caster can attempt to describe the true nature of revealed illusions to others, provided they are within speaking distance (about 60 ft.). Those who trust the caster — other members of the party, henchfolk, followers and retainers — may then make a saving throw against magic. Those who succeed also become immune to an illusion's harmful powers. Those who fail remain in the belief that the illusion is real.

If the spell's duration ends, the knowledge gained is retained by the caster and those who have saved; a known illusion remains known. As yet undetected illusions appear real, however.