Dampen (cantrip)

From The Authentic D&D Wiki
Revision as of 20:16, 7 October 2023 by Tao alexis (talk | contribs)
Jump to navigationJump to search
Dampen (cantrip).jpg

Dampen is a cantrip that inundates the small space with thoroughly soaking everything. Even items contained within a receptacle caught within the spell's reach become saturated. This can cause regular ink to smudge, and other forms of damage; however, magical potions, scrolls and spellbooks are impervious through the cantrip's mechanics. There's a chance that objects may incur water damage and develop mold if not allowed to air out within an hour.

Dampen
Range 10 ft.
Duration until evaporated
Area of Effect 1 cub. yard
Casting Time 2 action points
Saving Throw none
Level cantrip


Cast upon a normal fire, the cantrip permeates every crack and space in the wood or coals, plus the surface on which the fire burns. This extinguishes the flames within [2-5] rounds, with a 50% reduction in the fire each round. Lanterns and candles are dosed at once.

The caused dampness evaporates in [5-20] rounds, much faster than it would normal water (which requires up to 12 minutes). Nonetheless, the cool water brings relief to those suffering from heat in balmy or hotter conditions.

In frosty or colder conditions, the sudden wet causes intense shivering and hypothermia if the character fails to shun his or her clothing. If a constitution check fails, characters that are dampened will be -1 to hit and -2 to damage for a space of 4 rounds.


See also,
Dry (cantrip)
Useful Cantrips