Difference between revisions of "Cattle (domestic)"

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{{Bestiarychart
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{| class="wikitable" style="float:right; margin-left: 25px; text-align: center; background-color:#d4f2f2;"
| name = Cattle (domestic)
+
|+ Cattle
| species = [[Bovine|bovine]]
+
! Detail !! style="width: 100px|Cow !! style="width: 100px|Bull
| noapp = 20–200
+
|-
| behaviour = herd
+
| '''Species''' || colspan="2"|[[Bovine|bovine]]
| range = rural
+
|-
| size = 5 ft. at shoulder
+
| '''No. Appearing''' || 20-200 || 2-5
| weight = 1,000 lbs.
+
|-
| int = 1
+
| '''Behaviour''' || colspan="2"|herd
| AC = 7
+
|-
| HD = 3
+
| '''Range''' || colspan="2"|[[Rural (range)|rural]]
| AP = 5
+
|-
| THAC0 = 19
+
| '''Size''' || 5 ft. at shoulder || 5½ ft. at shoulder
| hpdie = d4+d6
+
|-
| attack = horn/horn
+
| '''Weight''' || 1,000 lbs. || 1,330 lbs.
| dmg = 1–6/1–6
+
|-
| special = stampede
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| '''[[Intelligence |Intelligence]]''' || 1 || 2
}}
+
|-
{{Bestiarychart
+
| '''[[Armour Class]] || 7 || 6
| name = Bull (domestic)
+
|-
| species = bovine
+
| '''[[Hit Dice]] || 3 || 4+1
| noapp = 20–200
+
|-
| behaviour = herd
+
| '''[[Action Points]] || 5 || 5
| range = rural
+
|-
| size = 5½ ft. at shoulder
+
| '''[[Movement (stride)|Max. Stride]] || 11 || 14
| weight = 1,330 lbs.
+
|-
| int = 1
+
| '''[[THAC0]] || 19 || 18
| AC = 6
+
|-
| HD = 3+1
+
| '''[[Hit Points per Die|Hp/Die]] || d4+d6 || d12
| AP = 5
+
|-
| THAC0 = 19
+
| '''Attack Forms || colspan="2"|'''2''': [[Horns (attack)|horns]]
| hpdie = d12
+
|-
| attack = horn/horn
+
| '''[[Damage (hit points)|Damage]] || horn (1-6) || horn (1-8)
| dmg = 1–8/1–8
+
|-
| special = [[Charging|charging]], [[Trampling|trampling]]
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| '''[[Natural Abilities]] || [[Incidental Damage|incidental damage]], [[Stampede|stampede]], [[Trampling|trampling]] || [[Charging|charging]], incidental damage, trampling
}}
+
|}
  
Domestication of [[Cattle (wild)|auroch cattle]] began in the southern Caucasus and northern Mesopotamia about 7,500 years ago. Since that time, domestic cattle have spread to every continent and are kept in nearly every kind of climate. They are quite tame and largely indifferent to humanoids, provided they are not aggressively provoked. Some bulls are still known to be threatening.
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'''Domestic cattle''' trace their ancestry back to [[Auroch (wild cattle)|auroch cattle]], which were initially domesticated approximately 7,500 years ago in the southern Caucasus and northern Mesopotamia. Since then, these selectively bred cattle have expanded their presence to every continent, adapting to diverse climates worldwide.  Through selective breeding, much of the natural aggressiveness has been bred out of domestic cattle, making them generally indifferent to humans as long as they are not provoked. However, many bulls still retain a potential for aggression.
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[[File:Cattle (domestic).jpg|left|350px|thumb]]
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__TOC__
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Medieval cows were significantly smaller than contemporary beef cattle breeds, typically weighing around 500 pounds.  They had a relatively compact and stout body shape with shorter legs compared to modern cattle.  This body structure allowed them to graze efficiently in the rough and often hilly terrain of medieval Europe.  Further, medieval cows possessed prominent horns, which varied in shape and size, curving or extending outward from the animal's body, increasing the risk of injury to farmers.  
  
[[File:Cattle (domestic).jpg|right|350px|thumb]]
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== Cows ==
Cattle will stand and fight if cornered, but will prefer to run or move off until left alone. If not left alone and treated gently, particularly by a husbandman, they will usually give in and allow themselves to be led. When fighting, they will attack with their horns; these horns have been much shortened from their wild ancestors and have been encouraged, through breeding, to turn inward.
+
On a typical farm, dairy cows are usually brought in from the pasture for milking in the evenings and then returned to the field after their morning milking session. In contrast, beef cows may be allowed to spend the night on fenced-in pastures. They generally prefer to move along quietly; [[Herding (sage ability)|herders]] employ various methods to keep cattle moving, including vocal calls, gentle tapping or guiding them from [[Horseback Riding (sage study)|horseback]].
  
Cattle rarely charge individually, but if in a herd and they sense predators near by, particularly at night, cattle can become nervous. During these times, a loud noise, shouting, the playing of discordant music and even a bright light can start a stampede.
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Cattle spend a significant part of their day grazing and resting. When driven too forcefully or aggressively, they can become "nervous" and easily startled by loud noises or sudden movements. During long cattle drives, precautions are taken to maintain their calm and allow them time to relax.  If cornered, individual cattle stand and fight, but groups of cattle always stampede.
  
Creatures near a stampede may or may not be caught, as the cattle herd may swing in any direction. All creatures should roll 3d8, then subtract their [[Intelligence (ability stat)|intelligence]] from the total. For example, a character will a 14 intelligence rolls 17 on 3d8, for a total of 3 points.
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'''Stampede.'''  If cattle in a group are threatened, they begin moving rapidly  and uncontrollably in a panicked state, posing a serious risks to both the animals involved and any humans or structures in their path. As a body, these animals can wreck wagons, small buildings, trees and anything else in their way.  A character in their path would be attacked by 2-5 horns per [[Combat Round|round]], while sustaining an additional 1-10 [[Hit Points|points]] of [[Incidental Damage|incidental damage]] — and if [[Stun Lock|stunned]], would be [[Trampling (attack)|trampled]] for an additional 2-12 [[Damage (hit points)|damage]].
  
Domestic Bulls are larger than cows and potentially threatening. The bull is prepared to charge if approached, dropping their heads and launching themselves 2–3 hexes (10–15 ft.) to strike with the full weight of their bodies. They will cause 3–13 damage if they hit this way. Any creature that is [[Stun Lock|stunned]] will be knocked down and trampled by the bull for 1–4 additional damage.
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== Bulls ==
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Bulls are known for their increased muscularity and aggression compared to cows, making them integral in beef ranching, [[Dairying (sage ability)|dairy farming]] and cultural activities like [[Bullfighting (sage ability)|bullfighting]].  They possess a large, bony head with protective ridges over their eyes, and their horns are thicker and shorter than those of cows, curving outward in a flat arc rather than upward in a lyre-like shape.
  
 +
Handling bulls requires careful attention, as when they become angered, they tend to lower their heads and charge.  A bull won't stand and fight.  Instead, it prefers to move off to a distance of 9-12 hexes, so it can charge again.
  
See [[Bestiary]]
+
'''Charging.''' When a bull [[Charging|charges]], it receives a +2 bonus to hit and +1 additional damage with each striking horn.  Creatures in close proximity to the charging bull are susceptible to incidental damage.  Those who become stunned by a bull are forced to the ground by the bull's weight, where they suffer 2-8 additional '''trampling''' damage.
  
[[Category: Lacks Image]]
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See also,<br>
 +
[[Animal Husbandry (technology)]]<br>
 +
[[Bestiary]]<br>
 +
[[Oxgoading (sage ability)]]
 +
 
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[[Category: Reviewed]]

Latest revision as of 20:39, 13 November 2023

Cattle
Detail Cow Bull
Species bovine
No. Appearing 20-200 2-5
Behaviour herd
Range rural
Size 5 ft. at shoulder 5½ ft. at shoulder
Weight 1,000 lbs. 1,330 lbs.
Intelligence 1 2
Armour Class 7 6
Hit Dice 3 4+1
Action Points 5 5
Max. Stride 11 14
THAC0 19 18
Hp/Die d4+d6 d12
Attack Forms 2: horns
Damage horn (1-6) horn (1-8)
Natural Abilities incidental damage, stampede, trampling charging, incidental damage, trampling

Domestic cattle trace their ancestry back to auroch cattle, which were initially domesticated approximately 7,500 years ago in the southern Caucasus and northern Mesopotamia. Since then, these selectively bred cattle have expanded their presence to every continent, adapting to diverse climates worldwide. Through selective breeding, much of the natural aggressiveness has been bred out of domestic cattle, making them generally indifferent to humans as long as they are not provoked. However, many bulls still retain a potential for aggression.

Cattle (domestic).jpg

Contents

Medieval cows were significantly smaller than contemporary beef cattle breeds, typically weighing around 500 pounds. They had a relatively compact and stout body shape with shorter legs compared to modern cattle. This body structure allowed them to graze efficiently in the rough and often hilly terrain of medieval Europe. Further, medieval cows possessed prominent horns, which varied in shape and size, curving or extending outward from the animal's body, increasing the risk of injury to farmers.

Cows

On a typical farm, dairy cows are usually brought in from the pasture for milking in the evenings and then returned to the field after their morning milking session. In contrast, beef cows may be allowed to spend the night on fenced-in pastures. They generally prefer to move along quietly; herders employ various methods to keep cattle moving, including vocal calls, gentle tapping or guiding them from horseback.

Cattle spend a significant part of their day grazing and resting. When driven too forcefully or aggressively, they can become "nervous" and easily startled by loud noises or sudden movements. During long cattle drives, precautions are taken to maintain their calm and allow them time to relax. If cornered, individual cattle stand and fight, but groups of cattle always stampede.

Stampede. If cattle in a group are threatened, they begin moving rapidly and uncontrollably in a panicked state, posing a serious risks to both the animals involved and any humans or structures in their path. As a body, these animals can wreck wagons, small buildings, trees and anything else in their way. A character in their path would be attacked by 2-5 horns per round, while sustaining an additional 1-10 points of incidental damage — and if stunned, would be trampled for an additional 2-12 damage.

Bulls

Bulls are known for their increased muscularity and aggression compared to cows, making them integral in beef ranching, dairy farming and cultural activities like bullfighting. They possess a large, bony head with protective ridges over their eyes, and their horns are thicker and shorter than those of cows, curving outward in a flat arc rather than upward in a lyre-like shape.

Handling bulls requires careful attention, as when they become angered, they tend to lower their heads and charge. A bull won't stand and fight. Instead, it prefers to move off to a distance of 9-12 hexes, so it can charge again.

Charging. When a bull charges, it receives a +2 bonus to hit and +1 additional damage with each striking horn. Creatures in close proximity to the charging bull are susceptible to incidental damage. Those who become stunned by a bull are forced to the ground by the bull's weight, where they suffer 2-8 additional trampling damage.


See also,
Animal Husbandry (technology)
Bestiary
Oxgoading (sage ability)