Difference between revisions of "Buffalo"

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| HD = 5
 
| HD = 5
 
| AP = 6
 
| AP = 6
 +
| stride = 19
 
| THAC0 = 18
 
| THAC0 = 18
 
| hpdie = 2d6
 
| hpdie = 2d6
| attack = horn/horn
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| attack = '''2''': [[Horns (attack)|horns]]
| dmg = 2–9/2–9
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| dmg = horn (2-9)
| special = [[Charging|charging]], [[Trampling|trampling]]
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| special = [[Charging|charging]], [[Incidental Damage|incidental damage]],<br>[[Trampling|trampling]]
 
}}
 
}}
  
Large mammals dwelling upon the steppe of North America, not occurring naturally in the Old World. They are nomadic grazers and travel in herds, which may be up to 100 times larger than the number shown appearing on the right. Females and young will be found travelling together in a large herd; a male herd will be nearby and will typically be, in size, only a third as large.
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Buffalo are large mammals dwelling on the steppelands of North America, absent in their natural state in the Old World. As nomadic grazers, they travel in herds, some of which may be up to 100 times greater than the number shown appearing. Females are found travelling together in the larger herd, which includes young between the late spring and summer.  The male herd is typically a third the size of the female and is typically nearby and in sight.
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[[File:Buffalo.jpg|left|350px|thumb]]
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__TOC__
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Enormously abundant, they are hunted by native and elven peoples using sophisticated techniques, utilizing strategies like the buffalo jump, where they herded the animals off cliffs, or communal hunts where the entire community participates in the process.  These animals provide not only a critical source of food but also materials for clothing, shelter, and tools.  
  
Buffalo are normally diffident and timid (see below). If they charge, however, they will drop their heads and strike with the full weight of their bodies, causing 4–24 damage if they hit. [[Stun Lock|Stunned]] defenders will be trampledTrampling damage is only 1–4, but as buffalo tend to move very closely together, if one chooses to charge they will all break into a run in the same direction. An individual caught by a herd will take trampling damage from each fifth member of the herd: this would mean that a herd of 30, following the lead buffalo, would result in 6d4 damage.
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== Behaviour ==
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Buffalo are diffident and timid; if approached, they simply stroll away at two hexes a round.  If approached [[Movement (stride)|warily]], the animal might allow the character to place a calm hand upon its immense body. Yet after a few rounds, the animal trots away to a distance of 16 to 25 [[Combat Hex|hexes]].  On a 1 in 6, it and a good portion of the herd might lope away at stride-4 to stride-7 for a dozen rounds or so, until they feel safe.
  
As well, defenders who are not stunned should be considered a target for the fifth buffalo of the herd, which would then mean trampling by the remaining buffalo (minus the first five) or potentially another charging attack by the tenth buffalo. For game purposes, limit the number of attacks per round to three charges and 12d4 trampling damage; per herd. Thereafter, even if the herd is larger than 60 members, consider that the herd either begins to move in a different direction or merely goes around the prone defender. The defender should remain still until the herd passes — but if the defender takes any action to provoke another charge by the passing stampede, then have the next group of buffalo charge (up to 3 times) and trample again (up to 12 times).
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Before charging, the male buffalo drops it's head and stands its ground.  Should this happen, expect others to move away, as buffalo don't charge as a group.  If it's struck for [[Damage (hit points)|damage]] at this point, before making its charge, there's a 50% chance the animal will take flight instead. A buffalo won't stand and fight; following it's charge, it gives ground and rejoins its herd.
  
== Encounters ==
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== Advantages ==
 
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'''Charging.''' When a buffalo [[Charging|charges]], it receives a +2 bonus to hit and +3 additional damage with each striking horn.  Creatures in close proximity to the charging buffalo are susceptible to incidental damage. Those who become stunned by the animal are forced to the ground by the buffalo's weight, where they suffer 2-12 additional '''trampling''' damage.
#'''Diffident:''' if approached at all, the buffalo will simply stroll away at two hexes a round; there is a 5 in 6 chance that if approached at a wary stride, then the animal will even allow a stranger to calmly lay a hand upon its immense body. After a few rounds, the animal will trot at half speed to a distance of 16–25 hexes. If a 6 is rolled, the animal will lope off for ten rounds at a run of 24 hexes/round. If attacked, there is a 5 in 6 chance it will break into a full run; on a 6, the animal will attempt to trample.
 
#'''Timid:''' if approached to within 9–16 hexes, the buffalo will flee until it is separated by 70–80 hexes from the threat it has encountered. Note that the creature will become quite agitated if approached to within 30 hexes … but it will not break until it is approached more closely or if it is attacked. The animal will avoid a clean miss, but if a [[Missile Weapons|missile]] hits its hide (better than AC 10 but not sufficient to hit AC 7) or actually causes damage, then the animal will flee as soon as it is able to do so.
 
  
  
 
See [[Bestiary]]
 
See [[Bestiary]]
  
[[Category: Lacks Image]][[Category: Animal Intelligence]]
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[[Category: Reviewed]]

Latest revision as of 20:38, 13 November 2023

Buffalo
Species bovine
No. Appearing 6–60
Behaviour herd
Range steppe
Size 6½ ft. at shoulder
Weight 2,500 lbs.
Intelligence 1
Armour Class 7
Hit Dice 5
Action Points 6
Max. Stride 19
THAC0 18
Hp/Die 2d6
Attack Forms 2: horns
Damage horn (2-9)
Special Attacks charging, incidental damage,
trampling

Buffalo are large mammals dwelling on the steppelands of North America, absent in their natural state in the Old World. As nomadic grazers, they travel in herds, some of which may be up to 100 times greater than the number shown appearing. Females are found travelling together in the larger herd, which includes young between the late spring and summer. The male herd is typically a third the size of the female and is typically nearby and in sight.

Buffalo.jpg

Enormously abundant, they are hunted by native and elven peoples using sophisticated techniques, utilizing strategies like the buffalo jump, where they herded the animals off cliffs, or communal hunts where the entire community participates in the process. These animals provide not only a critical source of food but also materials for clothing, shelter, and tools.

Behaviour

Buffalo are diffident and timid; if approached, they simply stroll away at two hexes a round. If approached warily, the animal might allow the character to place a calm hand upon its immense body. Yet after a few rounds, the animal trots away to a distance of 16 to 25 hexes. On a 1 in 6, it and a good portion of the herd might lope away at stride-4 to stride-7 for a dozen rounds or so, until they feel safe.

Before charging, the male buffalo drops it's head and stands its ground. Should this happen, expect others to move away, as buffalo don't charge as a group. If it's struck for damage at this point, before making its charge, there's a 50% chance the animal will take flight instead. A buffalo won't stand and fight; following it's charge, it gives ground and rejoins its herd.

Advantages

Charging. When a buffalo charges, it receives a +2 bonus to hit and +3 additional damage with each striking horn. Creatures in close proximity to the charging buffalo are susceptible to incidental damage. Those who become stunned by the animal are forced to the ground by the buffalo's weight, where they suffer 2-12 additional trampling damage.


See Bestiary