Difference between revisions of "Bombadier Beetle (giant)"

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A ground crawling beetle which is defensive in nature, preferring to scavenge upon rotting flesh or wood that it finds. It has been known to find and dig up bodies that are buried in shallow graves. When feasting, the giant bombardier beetle will defend its food pile aggressively until it is stunned.
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A ground crawling beetle, defensive in nature, that prefers to scavenge upon rotting flesh or fallen wood. It has been known to find and dig up bodies that have been buried in shallow graves. When feasting, the giant bombardier beetle will defend its food pile aggressively, until it is [[Stun Lock|stunned]]. Once that happens, the creature will reflexively release a cloud of boiling, superheated [[acid]] in a 120-degree arc, centered on the stunning attacker. Following its cloud attack, the bombadier beetle will seek to escape, moving continuously until it is long out of sight before stopping.
 
 
The creature will fight with its pincers until it has been stunned; if this occurs, while the creature will be unable to attack, it will reflexively twist its abdomen forward and release a cloud of [https://www.youtube.com/watch?v=_U-1kPbvj8Q boiling, superheated acid] in a 120-degree arc centered on the direction of the last successful attack. The cloud emerges as a liquid gas, causing skin burns that are very painful. cause 3–2 damage to all opponents to a distance of 3 [[Combat Hex|combat hexes]] (15 feet). Characters suffering 8 or more damage from the cloud will be unable to wear [[Armor List|armor]] for 1–4 days afterwards.
 
 
 
In addition, the sonic boom of the cloud's release is so intense that anyone within 6 hexes will be made deaf for 1–4 rounds (no saving throw); [[Spellcasting|spellcasters]] will have their concentrations broken by this effect to a distance of 12 hexes.
 
 
 
Following its cloud attack, the bombadier beetle will seek to escape, moving continuously for 100–400 yards before stopping.
 
 
 
During chilly weather (30–39°F), the bombadier beetle is not active. Once this (or colder) weather becomes continuous, the beetle will bury itself in mulch or loam until the following spring.
 
  
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The cloud emerges as a liquid gas, causing painful skin burns.  The gas will also cause 3-12 [[Damage (hit points)|damage]], plus 1-6 to other bystanders within the arc of fire, to a distance of 3 [[Combat Hex|hexes]].  Those that suffer 6 or more damage will be unable to wear [[Armor List|armor]] for 1–4 days afterwards.  Additionally, the sonic boom of the cloud's release is so intense that anyone within 6 hexes will be made deaf for 1–4 rounds (no saving throw).  Spellcasters within 12 hexes will have their [[Spellcasting|concentration broken]] by this effect.
  
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During chilly weather (30–39°F), the bombadier beetle buries itself in mulch or loam, where it will become dormant until the following spring.  If disturbed, it will snap its jaws and flee immediately, without releasing its cloud attack.
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See [[Bestiary]].
 
See [[Bestiary]].

Revision as of 21:21, 7 March 2020

Beetle (bombadier).jpg
Beetle (giant bombadier)
Species insect (brachinus gargantua)
No. Appearing 3–12
Behaviour solitary
Range woodland
Size 4 ft. long
Weight 210 lbs.
Intelligence 0
Armour Class 4
Hit Dice 2+2
Action Points 4
Max. Stride {{{stride}}}
THAC0 19
Hp/Die d8
Attack Forms pincers
Damage 1–6
Special Attacks acid cloud, sonic boom

A ground crawling beetle, defensive in nature, that prefers to scavenge upon rotting flesh or fallen wood. It has been known to find and dig up bodies that have been buried in shallow graves. When feasting, the giant bombardier beetle will defend its food pile aggressively, until it is stunned. Once that happens, the creature will reflexively release a cloud of boiling, superheated acid in a 120-degree arc, centered on the stunning attacker. Following its cloud attack, the bombadier beetle will seek to escape, moving continuously until it is long out of sight before stopping.

The cloud emerges as a liquid gas, causing painful skin burns. The gas will also cause 3-12 damage, plus 1-6 to other bystanders within the arc of fire, to a distance of 3 hexes. Those that suffer 6 or more damage will be unable to wear armor for 1–4 days afterwards. Additionally, the sonic boom of the cloud's release is so intense that anyone within 6 hexes will be made deaf for 1–4 rounds (no saving throw). Spellcasters within 12 hexes will have their concentration broken by this effect.

During chilly weather (30–39°F), the bombadier beetle buries itself in mulch or loam, where it will become dormant until the following spring. If disturbed, it will snap its jaws and flee immediately, without releasing its cloud attack.

See Bestiary.