Difference between revisions of "Blink (cantrip)"

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The cantrip can improve a saving throw against gaze attacks
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When surrounded by darkness, creatures that fail save against the cantrip will be momentarily disoriented and confused, increasing their chance of being [[Surprise (combat)|surprised]] to 1 in 3.
  
If cast upon an ally who moves slower in a given round than the caster, the spell will impart a +4 saving throw against creatures such as [[Gorgon|medusa]], [[Basilisk|basilisk]], [[Catoblepas|catoblepas]] and so on. If cast upon a creature who has been blinded by a [[Light (spell)|light]] spell, the creature is allowed a second saving throw which, if successful, will make them able to see normally.
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The cantrip can improve an ally's saving throw against [[Gaze|gaze]] attacks by +4, if the recipient doesn't make their saving throw against blink's effects. If used on a creature previously blinded by a [[Light (spell)|light spell]], the creature is granted a second saving throw, restoring their normal vision.
  
If cast against a creature using eyes as part of their attack — such as those named above, a blindheim or a [[Beholder|beholder]] and the creature fails its saving throw, all of the creature’s eye attacks will be disrupted for one round.
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When cast upon creatures whose eyes are intrinsic to their specialized form of attack, like [[Blindheim|blindheims]] or [[Beholder|beholders]], and the affected creature fails its saving throw, its eye attacks become disrupted for one round.
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The cantrip has no effect on creatures devoid of eyes.
  
The cantrip has no effect upon creatures without eyes.
 
  
 
See [[Person-affecting Cantrips]]
 
See [[Person-affecting Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 00:55, 4 October 2023

Blink (cantrip).jpg

Blink is a cantrip that induces the recipient to blink repeatedly, temporarily obstructing their vision. Upon being cast, the recipient helplessly blinks multiple times — and if they fail their saving throw, all attacks are -4 to hit. If the saving throw is made, the cantrip has no further effect.

Blink
Range 10 ft.
Duration 1 round
Area of Effect 1 creature
Casting Time 1 action point
Saving Throw negates
Level cantrip

When surrounded by darkness, creatures that fail save against the cantrip will be momentarily disoriented and confused, increasing their chance of being surprised to 1 in 3.

The cantrip can improve an ally's saving throw against gaze attacks by +4, if the recipient doesn't make their saving throw against blink's effects. If used on a creature previously blinded by a light spell, the creature is granted a second saving throw, restoring their normal vision.

When cast upon creatures whose eyes are intrinsic to their specialized form of attack, like blindheims or beholders, and the affected creature fails its saving throw, its eye attacks become disrupted for one round.

The cantrip has no effect on creatures devoid of eyes.


See Person-affecting Cantrips