Difference between revisions of "Animal Trance (spell)"

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[[File:Animal Trance (spell).jpg|thumb|right|420px]]
 
[[File:Animal Trance (spell).jpg|thumb|right|420px]]
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'''Animal trance''' is a spell that entrances [[Mammals (sage study)|mammals]], [[Birds (sage study)|birds]], [[Amphibians & Reptiles (sage study)|amphibians and reptiles]] with intelligence levels ranging from 1 to 3, compelling them to become mesmerized and cease all actions.  To invoke the spell, the caster engages in a moderate performance, singing or reciting prose or poetry, to create an aural effect.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Animal Trance
 
| name = Animal Trance
| range = 25 ft. +5 ft. per level
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| range = 25 +5 ft. per [[Experience Level|level]]
| duration = 3 rounds per level
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| duration = 3 [[Combat Round|rounds]] per level
 
| area of effect = 3 [[Hit Dice|hit dice]] per level
 
| area of effect = 3 [[Hit Dice|hit dice]] per level
 
| casting time = 1 round
 
| casting time = 1 round
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| level = [[Bard 1st Level Spells|bard (1st)]]
 
| level = [[Bard 1st Level Spells|bard (1st)]]
 
}}
 
}}
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Each [[Animal|animal]] affected receives a saving throw against magic, which if successful discounts the spell.  Those who are entranced can be led along by the caster at a [[Movement (stride)|wary pace]], so they are directed into pens or other entrapments, out of danger or where the caster chooses.  If any physical harm is intended towards those creatures under the dweomer, however, the spell is automatically broken; the attacker may yet [[Roll to Hit|roll to hit]], but the animal is able to defend itself.
  
Causes [[Mammals (sage study)|mammals]], [[Birds (sage study)|birds]], [[Amphibians & Reptiles (sage study)|amphibians & reptiles]] of 1 to 3 [[Intelligence (ability stat)|intelligence]] to become enthralled and take no action. This requires the character to play music, speak prose or poetry, perform a dance or [[Cooking (sage ability)|cook a savory or better meal]]If the caster moves while performing these tasks, the creatures will follow along, so long as they do not feel threatened.  It is possible to lead enthralled [[Animal|animals]] into traps, or into a place where they might be easily attacked, but this must be done carefully.  If the animal senses danger, the spell will be broken.
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The spell could be used to encourage other animals not under enchantment to follow those who are, possibly as an assistance to huntingThose under the dweomer might also directed to serve as entertainment, as they would pass quietly near guests or even children at no risk of harm, until the duration runs out.  
  
As well, the spell is also broken if the enthralling method is disrupted or comes to an end, or if the enthralled creature suffers any [[Damage (hit points)|damage]].
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[[Category: Bardic Spells]][[Category: Reviewed]]
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Revision as of 02:09, 25 November 2023

Animal Trance (spell).jpg

Animal trance is a spell that entrances mammals, birds, amphibians and reptiles with intelligence levels ranging from 1 to 3, compelling them to become mesmerized and cease all actions. To invoke the spell, the caster engages in a moderate performance, singing or reciting prose or poetry, to create an aural effect.

Animal Trance
Range 25 +5 ft. per level
Duration 3 rounds per level
Area of Effect 3 hit dice per level
Casting Time 1 round
Saving Throw negates
Level bard (1st)

Each animal affected receives a saving throw against magic, which if successful discounts the spell. Those who are entranced can be led along by the caster at a wary pace, so they are directed into pens or other entrapments, out of danger or where the caster chooses. If any physical harm is intended towards those creatures under the dweomer, however, the spell is automatically broken; the attacker may yet roll to hit, but the animal is able to defend itself.

The spell could be used to encourage other animals not under enchantment to follow those who are, possibly as an assistance to hunting. Those under the dweomer might also directed to serve as entertainment, as they would pass quietly near guests or even children at no risk of harm, until the duration runs out.