Difference between revisions of "Animal Summoning I (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(35 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[File:Animal Summoning I.jpg|right|420px]]
 
 
 
 
Summons animals from the local environment who will appear into empty hexes as determined by the caster, within the spell's range.
 
Summons animals from the local environment who will appear into empty hexes as determined by the caster, within the spell's range.
  
Line 8: Line 5:
 
| range = 40 ft.
 
| range = 40 ft.
 
| duration = 1 round per level
 
| duration = 1 round per level
| area of effect = 1 hit die per level
+
| area of effect = special
 
| casting time = 2 [[Combat Round|rounds]]
 
| casting time = 2 [[Combat Round|rounds]]
 
| save = none
 
| save = none
| level = [[Druid 4th Level Spells|druid (4th)]]
+
| level = [[Bard 4th Level Spells|bard (4th)]]; [[Druid 4th Level Spells|druid (4th)]]
 
}}
 
}}
  
Line 19: Line 16:
  
 
{| class="wikitable" style="float:right; margin-left: 25px; text-align: center; background-color:#d4f2f2;"
 
{| class="wikitable" style="float:right; margin-left: 25px; text-align: center; background-color:#d4f2f2;"
 +
|+Temperate & Arctic Ranges
 +
! rowspan="2"|Animal !! rowspan="2"|No.<br>Appearing !! colspan="5"|Range
 +
|-
 +
! Alpine !! Steppe !! Taiga !! Tundra !! Woodland
 +
|-
 +
| style="text-align: left"|[[Badger|badger (common)]] || 4-10 || — || 01-07 || — || — || 01-09
 +
|-
 +
| style="text-align: left"|[[Bat (giant)|bat (giant)]] || 4-11 || — || — || 01-08 || 01-15 || 10-17
 +
|-
 +
| style="text-align: left"|[[Beaver#Common Beaver|beaver (common)]] || 3-18 || — || — || 16-25 || — || 18-21
 +
|-
 +
| style="text-align: left"|[[Bighorn Sheep|bighorn sheep]] || 2-5 || 01-74 || — || — || — || —
 +
|-
 +
| style="text-align: left"|[[Coyote|coyote]] || 5-20 || — || 08-10 || — || — || —
 +
|-
 +
| style="text-align: left"|[[Dog (wild)#Dhole|dhole]] || 4-11 || — || 11-16 || — || — || 22-29
 +
|-
 +
| style="text-align: left"|[[Lynx#Eurasian Lynx|Eurasian lynx]] || 2-6 || — || — || 26-51 || — || 30-43
 
|-
 
|-
! colspan="2"|Desert !! colspan="2"|Jungle !! colspan="2"|Ocean !! colspan="2"|Savanna !! colspan="2"|Steppe !! colspan="2"|Tundra !! colspan="2"|Woodland
+
| style="text-align: left"|[[Golden Jackal|golden jackal]] || 5-20 || — || 17-19 || || || 44-47
 
|-
 
|-
! style="width: 105px|Animal !! style="width: 85px"|No.<br>appearing !! style="width: 85px"|No.<br>appearing !!
+
| style="text-align: left"|[[Wolf#Grey Wolf|grey wolf]] || 2-5 || — || 20-33 || 52-85 || 16-00 || 48-64
style="width: 85px"|No.<br>appearing !!|style="width: 85px"|No.<br>appearing !! style="width: 85px"|No.<br>appearing !! style="width: 85px"|No.<br>appearing !!
+
|-
|-  
+
| style="text-align: left"|[[Horse (wild)|horse (wild)]] || 2-4 || — || 34-52 || — || — || —
| +17 || style="text-align: left"|
+
|-
 +
| style="text-align: left"|[[Goat#Ibex|ibex]] || 4-13 || 75-00 || 53-57 || — || — || 65-71
 +
|-
 +
| style="text-align: left"|[[Porcupine#Porcupine (common)|porcupine (common)]] || 1-4 || — || — || 86-92 || — || 72-75
 +
|-
 +
| style="text-align: left"|[[Pronghorn Antelope|pronghorn antelope]] || 2-6 || — || 58-69 || — || — || —
 +
|-
 +
| style="text-align: left"|[[Sable Antelope|sable antelope]] || 2-4 || — || 70-86 || — || — || 76-96
 +
|-
 +
| style="text-align: left"|[[Skunk#Skunk (common)|skunk (common)]] || 1-4 || — || 87-89 || 93-00 || — || 97-00
 +
|-
 +
| style="text-align: left"|[[white-tailed deer|white-tailed deer]] || 2-6 || — || 90-00 || — || — || —
 
|}
 
|}
  
  
  
[[Category: Needs Rewrite]]
+
 
[[Category: Druidical Spells]]
+
[[Category: Bardic Spells]][[Category: Druidical Spells]]

Latest revision as of 20:51, 19 September 2023

Summons animals from the local environment who will appear into empty hexes as determined by the caster, within the spell's range.

Animal Summoning I
Range 40 ft.
Duration 1 round per level
Area of Effect special
Casting Time 2 rounds
Saving Throw none
Level bard (4th); druid (4th)

The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland.

Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on.

Temperate & Arctic Ranges
Animal No.
Appearing
Range
Alpine Steppe Taiga Tundra Woodland
badger (common) 4-10 01-07 01-09
bat (giant) 4-11 01-08 01-15 10-17
beaver (common) 3-18 16-25 18-21
bighorn sheep 2-5 01-74
coyote 5-20 08-10
dhole 4-11 11-16 22-29
Eurasian lynx 2-6 26-51 30-43
golden jackal 5-20 17-19 44-47
grey wolf 2-5 20-33 52-85 16-00 48-64
horse (wild) 2-4 34-52
ibex 4-13 75-00 53-57 65-71
porcupine (common) 1-4 86-92 72-75
pronghorn antelope 2-6 58-69
sable antelope 2-4 70-86 76-96
skunk (common) 1-4 87-89 93-00 97-00
white-tailed deer 2-6 90-00