Jackalwere
Species | humanoid |
No. Appearing | 3–12 |
Behaviour | clan |
Range | desert, savanna |
Size | 5 ft. 2 in. tall |
Weight | 112 lbs. |
Intelligence | 12 |
Armour Class | 4 |
Hit Dice | 4 |
Action Points | 5 |
Max. Stride | {{{stride}}} |
THAC0 | 17 |
Hp/Die | d6 |
Attack Forms | claw, by weapon type |
Damage | 2–8, varies |
Special Attacks | alter self, dexterity (16), iron or magic to hit, sleep |
Jackalwere are humanoids with a jackal's head and a contorted, wolf-like body are covered with tufted, short hair. Their legs and feet are extremely lean and slightly out of proportion to their upper bodies, to provide flexibility. Jackalwere have lost the ability to run on four legs. Though usually confused with lycanthropy, jackalweres do not suffer from, or spread this disease; the notion that these creatures are lycanthropes has arisen from the jackalwere's ability to spontaneously alter their appearance through a natural ability resembling the illusionary alter self spell. This is further complicated by the creature's habit of sometimes communicating through barking and sometimes through normal common speech.
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See Bestiary