Animal Trance (spell)
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Jump to navigationJump to searchRange | 25 ft. +5 ft. per level |
Duration | 3 rounds per level |
Area of Effect | 3 hit dice per level |
Casting Time | 1 round |
Saving Throw | negates |
Level | bard (1st) |
Causes mammals, birds, reptiles or amphibians of 1 to 3 intelligence to become enthralled and take no action. This requires the character to play music, speaking prose or poetry, or cooking. If the bard moves while performing these tasks, those creatures so affected will follow along at the edge of the bard's spell range ~ so long as doing so brings them no harm.
Enthralled animals can be led into traps or exposed to attack, if the bard takes the proper steps.
If any damage is caused to an enthralled creature or if the bard's song is disrupted, the spell is broken.