Phantasmal Killer (spell)

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Phantom Killer (spell).jpg

Phantasmal Killer is a spell that conjures a featureless figure of an assassin equal in levels to that of the caster, able to approach and attempt to kill exactly as an assassin would. Once summoned into existence, the phantasmal killer can travel within the boundaries of its duration, moving at a stride-1 pace and no faster. The caster need not maintain line-of-sight with the killer while it carries out its tasks. The caster possesses an intuitive awareness of the phantasmal killer's location and can influence its actions for game purposes.

Phantasmal Killer
Range 10 ft.
Duration 1 round/level; see text
Area of Effect 1 killer
Casting Time 2 rounds
Saving Throw none
Level illusionist (4th)

Because the phantasmal killer cannot venture that far away, the caster must assume some degree of risk in being near the assassination attempt when it occurs.

Assassination Event

In calculating the killer's nearness to it's victim, stealth is calculated according to the caster's level, as if he or she were an assassin. Potential victims are granted a surprise roll as always.

Once the assassination is successful, the spell ends and the phantasmal killer disappears. If, however, the attempt fails, the victim suffers damage equal to 25% of his or her current hit points, sufficient to stun. Thereafter, the dweomer persists until the spell's duration ends, should the intended victim take up arms against the killer or flee. While the phantasmal killer cannot be hurt at this time, nor can it do damage; but it may divert the attention of the victim long enough for the caster or others to succeed where the killer failed.

Distraction

Since the phantasmal killer's position can be determined by the caster, a clever player could arrange to redirect the intended victim's attention at the right moment, even acting as "bait" to draw the victim out, moving past where the killer is hidden, waiting.