Command (spell)
Command is a spell that compels a creature to obey the caster's spoken order, employing a subjective verb. The command must be comprehensible by the recipient ... who then must obey the instruction for two complete rounds if a saving throw isn't made.
Range | 60 ft. |
Duration | 2 rounds |
Area of Effect | 1 creature |
Casting Time | 1 action point |
Saving Throw | none |
Level | bard (1st); cleric (1st) |
The brief casting time, incorporating the spell's discharge as well, permits the caster to employ the rest of his or her action points in the same round.
There are limitations on the word used. For example, a command to "die" allows a +4 save against the spell, and only causes the recipient to fall into a cataleptic state — though they will be helpless for two rounds. This makes the recipient potentially subject to assassination, but only if opportunity exists.
Once the recipient recovers, he or she has only 2 action points in their initial round of free action; they will have full movement thereafter.
Creatures with an intelligence of less than 4 are unaffected by the spell. Those with an intelligence between 4 and 6 are exempt the benefit of a saving throw.