Haze (cantrip)
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Revision as of 04:03, 6 May 2022 by Tao alexis (talk | contribs)
Haze transforms the air so that it becomes visibly hazy, so that objects and persons are more difficult to see. The area of effect cannot be moved once the cantrip is emplaced. Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.
Range | 20 ft. |
Duration | 3 rounds |
Area of Effect | 15 ft. radius, 7 ft. high |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
Attacks from outside suffer a penalty of -1 to hit when made against creatures inside the haze. This applies to missiles fired through the haze. Those inside the haze attack at -2.