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  • | Population || 2-5 hundred<br>+d100 || 4-9 hundred<br>+d100 || see records ...persons upon [[Roads & Routes|roads or routes]] that join with the outside world. This creates a moderate demand for goods and services which culminates in
    7 KB (1,035 words) - 00:10, 20 April 2022
  • ...eneration deriving from a map's [[Infrastructure|infrastructure]] and real-world topography and place names. This section includes two 20-mile hexes. Each 20-mile hex, everywhere in the world, is designated according to the latitude and longitude it represents. This
    17 KB (2,918 words) - 19:11, 14 December 2022
  • ...g towns from the country. In these places, producers count for 80% of the population. The remaining income is enjoyed by those who "hold" buildings and land in ...et there, providing maps if need be, to places across the continent or the world — and will be generous if the party arrives with the luxury, gemstone, sp
    8 KB (1,403 words) - 19:22, 15 December 2022
  • ...ick III, son of Christian IV who passed away in 1648. In the present game world, the union is in the midst of a period of relative stability. ...e two kingdoms cover an area of 363.6 [[20-mile Hex Map|hexes]] and have a population of 1,082,978.
    8 KB (1,182 words) - 21:55, 24 October 2023
  • ...er quality pottery with intricate designs, while food production increased population growth. The central influential god at the time was [[Inanna (goddess)|Ina ...such as '''Ur''', '''Lagash''' and '''Kish''', resulted from the growth of population. Control over these required a reliable transference of power; hereditary
    9 KB (1,287 words) - 05:48, 28 August 2023
  • ! Entity !! Overlord !! Population !! Area (20-mile hexes) !! Environment !! Race Some knowledge of the outside world is gained through these sacred journeys that young members of the clan unde
    13 KB (1,949 words) - 01:15, 16 April 2022
  • ...World]] are defined and compared below, for the benefit of players in that world. These correspond to common measurements in the 17th century, the approxim ! rowspan="2"|Type || colspan="3"|Diameter !! colspan="4"|Area !! rowspan="2"|Population if density<br>is 60 persons per acre
    18 KB (2,807 words) - 05:52, 21 December 2022
  • ...[[20-mile Hex Map|20-mile hex]] of the [[World (Alexis' game setting)|game world]]. Some routes cannot be used by any vehicle, or even by a mount in the ha .... Infrastructure is expressed as a number, calculated from the density of population that exists in that hex, and other hexes within the same geopolitical provi
    17 KB (2,813 words) - 22:29, 23 September 2023
  • ...ad. The [[Roads & Routes|type of road]] that's found depends on the local population density and [[Infrastructure|infrastructure]], with intrinsic details on th Some places designated on the game world's sheet maps may be designated as [[Transshipment|transshipment]] points re
    50 KB (8,381 words) - 21:46, 1 November 2023
  • ...s civilisations that would also rise, many for which knowledge in the game world is lacking. ...re's demise; alternatively, some form of epidemnic may have devastated the population, resulting in a scattering of peoples and a widescale loss of knowledge. T
    20 KB (2,967 words) - 19:05, 30 August 2023
  • ...ation of civilisation in the Mediterranean circa 850-650, a very different world came into being, as the global focus of power moved west from the Fertile C ...ves as tyrants also. On the whole, these tyrants were successful with the population, as they kept the people happy with festivals and public works. Neverthele
    49 KB (7,713 words) - 00:18, 30 August 2023
  • ...entrates on social relationships and skills ''that originate with the game world'' and do not, therefore, come within the player's sphere of control. A cha ...e, or wealthy, or a close personal friend of the most powerful mage in the world ... but the player can still invent lies that create a better "back story"
    276 KB (42,529 words) - 18:03, 30 May 2024

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