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- ...falling into a hazardous predicament, such as a trap, a pool or a nest of monsters. The issue is usually associated with [[Stun Lock|stunning]], as the charac2 KB (260 words) - 21:55, 13 October 2023
- .... This enables natural wildlife, but also [[Beast|beasts]] and [[Bestiary|monsters]], to infiltrate unseen, into places where one wouldn't expect to find them But it must be realise that any large collection of monsters would have made itself known long before the players might have arrived, an4 KB (584 words) - 18:15, 3 September 2023
- ...is over. Carl, I know, is working on Cleric spells. Shelby is working on Monsters. Call Illusionist Spells, Mage Spells, Druid Spells, Bard Spells or Cantri4 KB (663 words) - 19:58, 9 March 2020
- ...ing Weapons|bludgeoning weapons]] that are useful against certain types of monsters. Most commonly, these weapons are overlooked because they are too large, c2 KB (302 words) - 01:35, 29 April 2023
- ...r. The measures taken will not fool another who has tracking ability, nor monsters with tracking abilities, but it will be sufficient to conceal the character2 KB (278 words) - 22:48, 8 February 2023
- ...and are almost entirely unpopulated. As such, they're often the home for monsters such as [[Leucrotta|leucrotta]], [[Basilisk|basilisk]] or [[Gorgon|gorgon]]2 KB (259 words) - 20:31, 3 November 2023
- ...ons''' are a form of attack employed by some [[Animal|animals]], [[Monster|monsters]] and [[Humanoid|humanoids]] to cause [[Damage (hit points)|damage]]. Simi2 KB (298 words) - 23:06, 17 April 2022
- This knowledge extends to the identification of moulds and fungal-based monsters, such as [[Brown Mould|brown]] and [[Yellow Mould|yellow]] varieties, [[Vio2 KB (281 words) - 22:11, 1 November 2023
- ...als living in the desert need special adaptations to survive. Many of the monsters that dwell in the desert are the sort that have no need of [[Food|food]], o The following monsters are common to desert ranges.4 KB (606 words) - 20:14, 3 November 2023
- The following is a list of identified immunities which some monsters and humanoids possess, or which are conferred by magic. As not every monst2 KB (308 words) - 17:11, 5 October 2023
- ...ght. This means that pitch darkness does not exist for these characters or monsters. They will always be able to see normally to 60 ft., and even farther if a2 KB (310 words) - 23:32, 6 October 2023
- '''Raking''' is a form of attack used by specific monsters, most notably large [[Feline|felines]] and [[Dragon|dragons]]. Beasts and2 KB (331 words) - 20:11, 20 June 2022
- ...ability)|Avoid Encounter]]''': enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity.2 KB (348 words) - 23:05, 6 September 2022
- ...e out of the darkness must make an [[Ability Checks|wisdom check]] first. Monsters need to make an [[Intelligence (ability stat)|intelligence]] check.2 KB (327 words) - 03:00, 6 June 2022
- ...and in the venom of numerous [[Animal|animals]] and [[Monster (definition)|monsters]]. It's presence in D&D is a potential game breaking concern; too much poi ...t damage to kill a 1st or 2nd [[Experience Level|level]] character or most monsters up to 2 [[Hit Dice|hit dice]]. Particularly effective against common folk5 KB (866 words) - 04:23, 23 July 2022
- ...wrack''' enables the caster to overcome numerous forms of highly dangerous monsters, particularly those of others planes of existence ([[Demon|demons]], devils2 KB (333 words) - 17:05, 16 June 2022
- ...h as salt-water mangrove swamps. On the whole, they function as wandering monsters for characters boating across coastal waters or within [[Underwater Adventu2 KB (308 words) - 01:42, 18 October 2023
- ...omplicated needs doing. Usually, because of the duration, and because the monsters are virtually slaves, direct statements are enough. ...level caster were to summon giant bats, the total 8¾ counts as "8." Less monsters than the maximum can be summoned if the caster desires.5 KB (773 words) - 00:30, 13 November 2023
- ...ane)|Prime Material Plane]], typically as rarely as once a year. As these monsters venture outwards, it is often difficult to locate the originating beastland ...areas are inherently malevolent and spawn (serves as a gateway) unnatural monsters such as [[Undead|undead]], demons and other creatures from the [[Outer Plan9 KB (1,327 words) - 01:15, 16 April 2022
- == Animals & Monsters ==8 KB (1,255 words) - 18:04, 13 October 2023