Noise (cantrip)

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Metaphorical representation

Noise creates a loud, steady, ringing sound, targeted at a single creature, who alone can hear the noise unless a saving throw against magic is made. This roll is modified by -4. Failure to make save will cause the creature to become deaf for 1 round while the cantrip produces the noise and 1-4 rounds after. During this time the affected creature will be -4 armour class and won't be able to hear the instructions or entreaties of others.

Noise
Range 30 ft.
Duration 1 round; see text
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

An additional benefit of the cantrip is that during the initial round of noise, the affected creature is unable to keep silent — forcing the recipient to emit a loud shout of pain and confusion, which would likely effect a distraction.


See Also,
Audible Glamer (spell)
Illusionary Cantrips