Noise (cantrip)
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Noise creates a loud, steady, ringing sound, targeted at a single creature, who alone can hear the noise unless a saving throw against magic is made. This roll is modified by -4. Failure to make save will cause the creature to become deaf for 1 round while the cantrip produces the noise and 1-4 rounds after. During this time the affected creature will be -4 armour class and won't be able to hear the instructions or entreaties of others.
Range | 30 ft. |
Duration | 1 round; see text |
Area of Effect | 1 creature |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
An additional benefit of the cantrip is that during the initial round of noise, the affected creature is unable to keep silent — forcing the recipient to emit a loud shout of pain and confusion, which would likely effect a distraction.
See Also,
Audible Glamer (spell)
Illusionary Cantrips