Command (spell)
Command is a spell that compels a creature to obey the caster's spoken order, employing a subjective verb. The command must be comprehensible by the recipient ... who then must obey the instruction for two complete rounds if a saving throw isn't made.
Range | 60 ft. |
Duration | 2 rounds |
Area of Effect | 1 creature |
Casting Time | 1 action point |
Saving Throw | none |
Level | bard (1st); cleric (1st) |
There are limitations on the word used. For example, a command to "die" allows a +4 save against the spell, and only causes the recipient to fall into a cataleptic state — though they will be helpless for two rounds. This makes the recipient potentially subject to assassination, but only if opportunity exists.
Once the recipient recovers, he or she has only 2 action points in their initial round of free action; they will have full movement thereafter.
Creatures with an intelligence of less than 4 are unaffected by the spell. Those with an intelligence between 4 and 6 are exempt the benefit of a saving throw.
The brief casting time, incorporating the spell's discharge as well, permits the caster to employ the rest of his or her action points in the same round.